There is animated wind turbines , all the buildings removed that was in the water around the island , more boats in the harbour and more buildings in the harbour to.
SAMOS UPDATE OUT NOW
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Excellent work!. Thanks for the update.
Sorry for asking, but it was supposed to add a photorealistic areas in some portion of the island that were not previously covered, or I'm wrong or confused?.
Cheers, Ed
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There is animated wind turbines , all the buildings removed that was in the water around the island , more boats in the harbour and more buildings in the harbour to.
Just installed the update, but something's wrong, LGSM is not showing. I'm the only one?.
Cheers, Ed
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LGSM is not showing.
Yes Ed, I have the same problem.
The solution is to add this missing ">" here (in lgsm.tsc):
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Hi Thomas, good catch!.
Thanks, Ed
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it seems that I need to remove the update so will get it removed and look at .
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it seems that I need to remove the update so will get it removed and look at .
Probably not. The syntax error indicated by Thomas made LGSM appear again. If that’s the only issue maybe just want to release an updated lgsm.tsc file for everyone.
Excellent work, by the way.
Cheers, Ed
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yes iv just changed it and re uploaded it again so hope it will be ok. cheers guys.
Cheers Thomas good find and thanks for letting me now.
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Excellent work!. Thanks for the update.
Sorry for asking, but it was supposed to add a photorealistic areas in some portion of the island that were not previously covered, or I'm wrong or confused?.
Cheers, Ed
Hay ed I re done the orthos but when the water masking was done , the standard photo scenery showed through, and looked like a right mess ,so looks like I'm going to have to redo them again and make a larger area of the orthos to cover .
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Hay ed I re done the orthos but when the water masking was done , the standard photo scenery showed through, and looked like a right mess ,so looks like I'm going to have to redo them again and make a larger area of the orthos to cover .
Ok, I see, sh*t happens sometimes 🤭. You’ll get it solved, for sure!.
Thanks, Ed
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drhotwing1 (IPACS)
September 13, 2019 at 5:31 PM Moved the thread from forum General discussions to forum Developer discussions ( General and aircraft ). -
Hay ed I re done the orthos but when the water masking was done , the standard photo scenery showed through, and looked like a right mess ,so looks like I'm going to have to redo them again and make a larger area of the orthos to cover .
Hi Brunnobellic,
Yes, water mask is always an issue in AFS2 due to lack of both:
- a water texture in AFS2
- decent orthophoto for the sea
As a result, the only workaround in many cases is tho paint the sea, far enough from the coast to blend with deep sea without masks.
Since default terrain is an harmonized low res satellite picture, there's no universal deep sea color that'll blend seamlessly anywhere.
In many places I was however successful using R0G11B24, you may try this color as a start point and fine tune if necessary (or, worst case, you'll have to search for another color if the deep sea in Greece is very different from the ocean).
Cheers
Antoine
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Yes, water mask is always an issue in AFS2 due to lack of both:
- a water texture in AFS2
Exactly:
Activating watermasking in AeroScenery helps against white areas, but not against Googles bright blue areas.
You even can see structures in the IPACS "standard" color, which is a lowres satellite pic as Antoine mentioned.
Painting with a soft brush set to the lowres satellite color towards the white line might be the best strategy nevertheless.
Here a typical example near Le Havre / France