Tom, maybe we should start a project conversation so we don't boggle this thread with tech info. Thanks.

Paris - Megacity Cultivation is online
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I opened this list here in #1 for developers agreeing to do a building out of the list.
Until now, Gazy24 took four. Thats all to the moment.
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Gasy we do have a model for Chaillot which should be good enough:
https://3dwarehouse.sketchup.com/model/74e8a8c3…ais-de-Chaillot
We also have Beaubourg, although maybe a bit simplistic, but still better than nothing, and I think good enough:
https://3dwarehouse.sketchup.com/model/2ad92237…Centre-Pompidou
There are also models for forum des halles and Versailles. None of the Versailles models were complete or satisfactory, they all needed work for sure.
As for les halles, there are two models (part 1 and 2) and I'm not sure if they make the whole thing, or the latest version or what, you may want to look. For the forum des halles, Tom will have to dig a hole in the ground, but he knows how to do that
I am compiling a list of models, that I will send to Tom to see which one he can use. Tom, I will add a location map, or maybe a KML if I can figure that one out.
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We're very lucky I have a list of like 60 existing 3D buildings we can incorporate, and probably most if not all the bridges. I've got to compile locations for you.
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Now, with the Palais de Chaillot placed I must admit: this is really a must have !!! Some say from there you get the most famous view towards the Eifel tower - as you can clearly see in the picture below:
[Blocked Image: http://footage.framepool.com/shotimg/qf/841761360-palais-de-chaillot-trocadero-esplanade-seine-fluss-eiffelturm-paris.jpg]
Ah! And the park below from "La Defens" needs some trees-cultivation urgently as shown up in your picture above and as I've noticed during my first flights through this wonderful scenery.
And here you can see almost the same perspective of yours, just depicted broader from another angle.
[Blocked Image: https://upload.wikimedia.org/wikipedia/commons/thumb/1/17/LaDefense_pl.jpg/1920px-LaDefense_pl.jpg]
Thank you !
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park below from "La Defens" needs some trees-cultivation
OK, planted trees for the update.
However I deliberately kept the number of trees in the city low, to not leverage the fps too strong.
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Sehr herzlichen Dank für die Annahme meines Vorschlages
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According to my own experience tree-rendering load can be handled pretty easily : probably many users set trees high, but even on medium it still looks fantastic and very dense, but performance can increase significantly over dense areas.
By the way, IPACS have done really an amazing job with their "new" tree-set in version 2, which is a huge improvement vs aerofly FS (version 1).
Compared to my other sims I can say honestly : the best default trees of a flightsim !
Cheers.
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Tom, check conversation.
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Hi all:
For information, there's a wonderful scenery of the city of Paris, originally created for FSX that also works in P3D, with lots of buildings (typical of the city) and landmarks. I don't really know to what extent it can be useful for this project.
It's at AVSIM. Look for paris-intra-muros_v1-2e2.zip, by Marc-Henri Guitteny.
I'm away from home now, and from my P3D sim PC, regretfully cannot help more.
Cheers, Ed
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TomSimMuc du bist ein Gott. Andere Cultivationen benutze ich nicht da es nicht real ausschaut, schauen aus als gäbe es nur 3 verschiedene Häuser. Deine Cultivation ist phantastisch, schaut real aus, da sieht man das du viel viel Arbeit rein gesteckt hast.
TomSimMuc you're a hero, I do not use other cultivations because it does not look real, looks like there are only 3 different houses. Your cultivation is fantastic, looks real, then you see that you put a lot of work into it.
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there's a wonderful scenery of the city of Paris
Thank you Ed for this wonderful tip. I will try it!
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Thank you Ed for this wonderful tip. I will try it!
Hi Tom:
As I remember (I'm not with my P3D desktop PC now), this scenery has a lot of landmarks of the city (most emblematic buildings, monuments, famous columns/towers, probably the bridges, etc.). I don't remember if they were included as separate objects within the BGL's, but it's worth downloading and trying to see what exactly could be used to complement your project.
Cheers, Ed
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From my first short flight (there may be more, but don't know yet):
Gare de l'est
Gare du Nord (a great building with statues (the statues symbolize the major cities it deserves, around the clock French cities, on top of the building international one))
CDG also could use some work, Aerogare 1 wasn't there (I'm not 100% certain, but I looked and couldn't find it, need to double check), Aerogare2 where built like the Concorde wing, may be worth doing too. There is a Concorde on display somewhere too, I didn't look for it.
Le Bourget also has some very specific buildings that are important like art deco buildings with a lot of history (Lindbergh), air and space museum.
I didn't check other landmarks, but I will eventually
Like Beaubourg, forum des halles, Chaillot,
Not sure this one has been added to the list. The dome in Les Invalides is slightly misplaced, you can see the actual dome on the photo next to it.
Nice job guys, it's looking really good!
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I have the scenery 'Paris-Intra Muros' for FSX once installed and used and found back on a drive. Looking into the texture folder it contains a lot of *.dds files named after well and lesser known monuments&buildings&bridges from the city. Are these dds-files a help for building AFS2-compatible models?
If so, I can deliver(mail?) the content to the interessées.
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I have the scenery 'Paris-Intra Muros'
Thank you for your offer. I found, that
'Paris-Intra Muros' is great and could easily be converted from the BGLs with MCX.
I am waiting for the agreement of the author to convert/publish them.
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Thank you for your offer. I found, that
'Paris-Intra Muros' is great and could easily be converted from the BGLs with MCX.
I am waiting for the agreement of the author to convert/publish them.
Thomas, next to MCX, with bgl2xml you can also extract the placement xml from the scenrey bgl.
The point is, objects are only referenced by their GUID in xml files, not their name.
In MCX, click on the report icon, it generates a complete html report of you library of objects, with pictures, used textures and GUID.
You can then easily get the placement coordinates from the xml (caution : add a - sign to the rotation value, FS rotates clockwise, AFS2 follows trigo), as well as used scale factor.
In many cases, people modelled objects to some approximate scale and then adjusted to their scenery with a scale factor (sometimes up to 0.5 factor).
AFS2 doesn’t support scale factor, meaning you may have to rescale the object in MCX during conversion process. MCX has a tool for that.
Note regarding GUIDs: FSX introduced a new GUID format compared to FS9. MCX has a feature to translate GUIDs from a format to the other, but after extracting the xml placement files you can check whether it was written for FSX and later or FS9 and earlier. FSX GUIDs have - separations.
Before creating the report un MCX, just make sure the corresponding favorite FS version is chosen in the MCX settings, so the report will mention the right GUIDs...
I may read tough, but it saves a lot of time and energy, I even scripted it to automatically place all objects of a library...
Cheers
Antoine
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Thank you Antoine.
I did not know all this as I began my modelling carrier with AFS2.
So unexperienced as I am, I just dropped the bgl (from the FSX addon Scenery folder) to MCX,
then clicked "Export Scenery" in AFS2 tsc format to a new folder and bingo, the object was ready with correct positioning information and night texture.
Maybe I had luck with the models. It also automatically loaded all needed textures from the texture folder.
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Does it work with libraries of object? I think it shouldn’t since they may be references at various places...
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