What are we missing when it comes to homemade photo scenery?

  • I tried my hand at geoconversion two years ago, had some success, but eventually gave up. I also tried flying the airliners at high altitude over geoconverted scenery, and gave up on that too. Why? Same reason. Well, it seems that nothing has changed, so I wonder what we are missing.


    Here's the issue.


    Take an airliner up to high altitude in default scenery, and you can see nice scenery of consistent resolution out to the horizon. However, take an airliner to the same altitude over geoconverted scenery, and you only see the new geoconverted stuff so far into the distance. After that the low resolution IPACS worldwide stuff always shows through. So here's my question. Is there a setting level that IPACS have not explained to home-made scenery creators? Should they be accessing another level and geoconverting a larger area at a lower res, just to produce a "carpet" that shows through instead of the IPACS global images?


    I open this up for discussion between IPACS and those who are currently creating their own scenery. No point in me getting into that discussion as it is too long since I tried my hand at it. But I do know this, this still prevents me from flying high in even the most recently created photosceneries. Maybe IPACS and Nickhod and others can find a solution that makes all the difference in the future.


    Whatever the answer, there must be one, or we'd not see such a difference between homemade scenery and IPACS default. See image below to help explain.


    - Kenneth


  • When you create a Photoscenery, you create squares (usually size 9). These squares, called grids, look different from the neighboring landscape, usually standard scenery with very low resolution. You will always see the transition, unless the self-created scenery covers very wide areas, such as whole countries or landscapes like Great Britain, Lofotes, Switzerland, Netherlands or very soon Italy.

  • Take an airliner up to high altitude in default scenery, and you can see nice scenery of consistent resolution out to the horizon.

    Default scenery is NOT consistent out to the horizon and so there is no difference in that regard between default scenery and user made scenery. The only difference is that default scenery usually covers a far larger area than user made scenery and hence you don't reach and see the border as soon: it may SEEM consistent but it really isn't: you will always get to a point where you will see low res scenery. So your assumption that default scenery does something better and than we need to apply some sort of setting or option to user made scenery is wrong. And hence there is no solution for this problem apart from creating high res scenery for the entire world... but even then you will see odd transitions because of changes in color (due to the source material). Even at 2500 feet btw, not only at airliner levels!


    You will always see the transition, unless the self-created scenery covers very wide areas, such as whole countries or landscapes like Great Britain, Lofotes, Switzerland, Netherlands or very soon Italy.

    When I fly at 6000 ft over the middle of the Netherlands I can already see the low res (or at least different colored) textures from Germany in the distance. The same goes for Swiss, Lofoten, etc.