Game Ready Driver 441.87 Introduces VR Performance Features

  • Might be a while to see our sims supported though.......


    https://www.nvidia.com/en-us/g…s-2020-game-ready-driver/


    The new feature of interest is called Variable Rate Supersampling: To Improve Image Quality In VR.


    Variable Rate Supersampling (VRSS) is a new technique to improve image quality in VR games. It uses NVIDIA Variable Rate Shading (VRS), a key feature in NVIDIA’s Turing architecture, to dynamically apply up to 8x supersampling to the center of the VR headset display, where the eye is generally focused. It intelligently applies supersampling only when GPU headroom is available in order to maintain the VR headset fixed FPS and ensure a smooth VR experience.


    Compared to alternative techniques that supersample the entire screen with large hits to frame rate, VRSS’s adaptive use of Variable Rate Shading boosts image quality while staying about the typical 90Hz fixed refresh rate of the VR headset. In the VR game Boneworks, VRSS keeps FPS above 90, whereas a fullscreen 4x supersample drops frame rates to unplayable levels.


    To enable VRSS, open the NVIDIA Control Panel and select Manage 3D Settings, then scroll to Virtual Reality – Variable Rate Supersampling, and change the setting to “Adaptive”.


    For advanced users, the Control Panel also offers an ‘Always On’ setting that applies up to 8x supersampling regardless of performance. Note, this may bring your frame rate below the VR headset’s refresh rate and impact your experience.


    VRSS is supported by the driver--no game integration required--and can be applied to DX11 VR games or application that have forward renderers and support MSAA, and have been tested by NVIDIA. At the time of writing, over 20 games meet this criteria, including:


    • Battlewake
    • Boneworks
    • Eternity WarriorsTM VR
    • Hot Dogs, Horseshoes and Hand Grenades
    • In Death
    • Job Simulator
    • Killing Floor: Incursion
    • L.A. Noire: The VR Case Files
    • Lone EchoMercenary 2: Silicon Rising
    • Pavlov VR
    • Raw Data
    • Rec Room
    • Rick and Morty: Virtual Rick-ality
    • Robo Recall
    • SairentoVR
    • Serious Sam VR: The Last Hope
    • word not allowed: VR Target ShootingSpace Pirate Trainer
    • Special Force VR: Infinity War
    • Spiderman: Far from Home
    • Spiderman: Homecoming – Virtual Reality Experience
    • Talos Principle VR
    • The Soulkeeper VR

    Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard

  • To enable VRSS, open the NVIDIA Control Panel and select Manage 3D Settings, then scroll to Virtual Reality – Variable Rate Supersampling, and change the setting to “Adaptive”.


    For advanced users, the Control Panel also offers an ‘Always On’ setting that applies up to 8x supersampling regardless of performance. Note, this may bring your frame rate below the VR headset’s refresh rate and impact your experience.


    VRSS is supported by the driver--no game integration required--and can be applied to DX11 VR games or application that have forward renderers and support MSAA, and have been tested by NVIDIA. At the time of writing, over 20 games meet this criteria, including:

    VRSS is only visible under 'program settings' in Nvidia Control Panel if one of the 20 games (or meet the rendering criteria) is present. It is not a global setting. Thus the Nvidia statement is incorrect. It should be: ....open the NVIDIA Control Panel and select Manage 3D Settings, Program Settings, then scroll to Virtual Reality – Variable Rate Supersampling, and change the setting to “Adaptive”.

    So, if you install the 441.87 driver package, don't worry if the VRSS tab is missing. It will only show up if you add a game that meets the criteria.

    P3D 3.4/XP 10,11/AFS2/DCS/Flyinside FS - Win 10 Home 64 - ASRock Z270 Extreme 4, Intel i7 7700k 4.5GHz, 32Gb 3,200 G.Skill Trident RAM, Gigabyte AORUS 1080Ti Extreme 11Gb, Samsung 960 Pro 512Gb M.2 NVMe + 2Tb WD Gold, NZXT Kraken X62 Oculus Rift.

  • Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard