ENB Particle Lights: Dynamic Lighting possability?

  • So, messing around with my latest infatuation, SkyRim, I eventually encountered ENB's, which I had always avoided before in any application you can name.

    In this case however, I was intrigued by a fairly new feature called ENB particle lights, which promised to utterly bypass the games limitation s of only 4 dynamic lights by essentially going completely around the whole issue, via the ENB particle lights feature.

    After finally messing with these few days, it quickly dawned on me that if possible, these might be an acceptable user workaround for the persistent (almost aggressive) lack of dynamic lighting in Aerofly, but I don't really know enough to judge whether there are technicalities that make it inapplicable or not.

    So I will just submit it here, for bigger heads to ponder and opine.

    In the meantime, one could imagine navigation lights, maybe landing lights, runway lights, and possibly other EB+NB-based effects........


    Now there is one very important fact which allows us to create particle systems ONLY dedicated to light emission: meaning particles which are INVISIBLE on the screen but emitting light. This fact is that a particle will emit ENB light even if its texture is set to full transparency, if the rest of the conditions are met. This allows us to design a finely tuned ENB light source without messing with the visual appearance of existing particles.

    Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard

    Edited once, last by HiFlyer ().