Hi, I met a problem in the latest Android version of Aerofly FS 2020. Even if I disengage the "limit frame rate" in graphics settings, the frame rate sometimes still drops to 30 fps. Before this update, my frame rate can always reach 60 fps. I don't know whether it's a strategy to reduce power consumption or a bug. I would appreciate it if any developer could help me explain this, thanks!

Question about the latest Android version 20.20.25
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We have integrated a new mechanism when presenting the swap chain, the current limit frame rate button now works a little different. We have to further fine tune this to ensure that if devices support >= 60 FPS constantly for over 5 seconds, that they don't drop back to 30 FPS. But if there is one frame that is slower than 60 FPS, we will then default to 30 FPS which saves power.
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Como puedo saber la velocidad de fotogramas.. Es que aparecen 4 datos cual es el de los fotogramas?
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Cual es la velocidad de fotogramas en mi captura de pantalla alguien podría decirme?
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Why is aerofly 2020 running at just 12 fps per second? It is very low I do not understand why my phone runs so low fps .. Why is that?
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Because being on the aerofly 2020 menu, it runs at 60 fps. Once I start a flight, I have 14 or 12 fps? Why does it come with such low fps? Before the last update I was running to. Less than 30 fps .. Hopefully they can fix that error my phone is huawie brand android
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Because being on the aerofly 2020 menu, it runs at 60 fps. Once I start a flight, I have 14 or 12 fps? Why does it come with such low fps? Before the last update I was running to. Less than 30 fps .. Hopefully they can fix that error my phone is huawie brand androidyour
Your hardware is probably too poor, try lower your graphics setting?
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I have a huawei p30 ... It is a good phone .. I have medium graphics, before the last update I was running at more than 30 fps now the maximum is 20..I don't understand why that happens
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We have integrated a new mechanism when presenting the swap chain, the current limit frame rate button now works a little different. We have to further fine tune this to ensure that if devices support >= 60 FPS constantly for over 5 seconds, that they don't drop back to 30 FPS. But if there is one frame that is slower than 60 FPS, we will then default to 30 FPS which saves power.
Thanks for the reply. Now it makes sense why my frame rate drops to 30 FPS. However I think the method you mentioned to save power has a litthe problem. My device's refresh rate is 60 Hz and I think it's powerful enough to run Aerofly at 60 FPS in most cases, but it doesn't mean it can always run at 60 FPS in the game. The frame rate changes betweem 55 to 59 FPS all the time. If this mechanism you mentioned is integrated, I will still drops to 30 FPS, so will those devices which can run between 30 to 60 FPS. Why not use the usage of GPU as reference? For example, if the load on GPU>80%, then trigger the 30 FPS lock. Otherwise, turn if off so it can always run at the highest frame rate possible. Or, just make a button in graphics setting to give option to users of whether to use this "power saving mode" or not. I hope my suggestions can help you a bit.
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¿Es conveniente activar el límite de velocidad de fotogramas o desactivarlo? ¿Cómo tiene que activarse ayuda?
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I really enjoy Aero over multiple platforms and I find it consistently getting better.
Good luck with your new program.
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@Alex zza: On Android we have no real control over the GPU at all and unfortunatly we can't yet use Vulkan as it is highly unstable on most devices. So the new swapping mechanism we mentioned is a system library which we cannot control. Anyway, we will look into this matter again.
@Eduardo Navarro: 60 FPS in main menu is fine, keep in mind that during simulation a lot more is rendered to the screen. What P30 model do you have? Huawei offers 3 different models which are vastly different performance wise!