Hi!
I have a problem:
I have build any objekts via spacingtool along a spline in 3ds max in a row in the same height.
In Aerofly they are now building stairs in waveform - but why?
Scriptproblem?
I have no errormessages!
Hi!
I have a problem:
I have build any objekts via spacingtool along a spline in 3ds max in a row in the same height.
In Aerofly they are now building stairs in waveform - but why?
Scriptproblem?
I have no errormessages!
Could you please show pictures to illustrate your issue ?
I would suspect individual autoheight calculation issue for your series of objects. If that's the case there are 2 methods :
1) either merge your series of objects into 1 single object, i.e. 1 single autoheight calculation
2) or set autoheight_override = 0 in your tsc file and manually adjust the Z coordinate of object placement to the absolute ground altitude in meters (use the dev cam with CTRL+F1 to estimate it)
Cheers
Antoine
This was the problem ( not the original object - no spoiler! ) :
1) either merge your series of objects into 1 single object, i.e. 1 single autoheight calculation
Yes, that was my first though too, but i became first a little trouble whith textures ( problem fixed ) and i have it now attached to the main object. Now it's ok.
Btw., another question: My object has a normal Textur in a simple diffuse slot. But in Aerofly she's looking like a little selfilluminatet - is that correct - should it be so?
This was the problem ( not the original object - no spoiler! ) :
Yes, that was my first though too, but i became first a little trouble whith textures ( problem fixed ) and i have it now attached to the main object. Now it's ok.
Btw., another question: My object has a normal Textur in a simple diffuse slot. But in Aerofly she's looking like a little selfilluminatet - is that correct - should it be so?
I'm not entirely sure but I think If an object in Aerofly doesn't have a specular texture it will have a "standard" specularity which makes it look shiny. You could try to create a completely black texture and use it as a specular map and see if the shinyness is gone.
You could try to create a completely black texture and use it as a specular map
If i try this, MCX say: "Your main texture have no geometrie" - and this is wrong error message and in Aerofly i see the object only in black color. If i control all settings in 3ds max and render it: All settings and ID-Channels are correct and was corect rendered. If i clear the black-specular.map again, i have no problems...
Each time I used a specular texture on an object, I had to add a specular alpha counterpart otherwise the converter would fail to work.
Cheers
Antoine