Please help me decide which of these three to choose from in the Steam sale.
I'm not a real world pilot and like something simple that I can learn and fly realistically.
For VR use only.
Cheers!
Please help me decide which of these three to choose from in the Steam sale.
I'm not a real world pilot and like something simple that I can learn and fly realistically.
For VR use only.
Cheers!
I think it depends what you want to do with them. Are you looking to study them or just enjoy flying around.
I like the Arrows a lot. You get two aircraft, one with a t-tail and one with a regular one. But I'm very biased because I helped with the Arrow development more than I did with the Tomahawk or Cessna. They all should also work well in VR, it could be that an occasional switch or lever is not easy to grab with VR hands but you won't notice any performance difference.
The Tomahawk is a Beginners airplane, as is the Cessna 152. I actually prefer the C152 for real world flying, but, the Tomahawk is the better overall performer in the flight sim. Excellent view in VR, easier to look up and around, much easier knobs and instrument viewing, and more realistic performance and sounds.
I am also biased, as Jan mentioned, I beta tested all three of your choices. Overall value, the Arrow package, hands down. Easiest to fly in VR, the Tomahawk.
Strictly personal observations and suggestions. You can’t make a bad choice, all will be fun in the sim.
To make your choices somewhat easier, the freeware Cessna 152 is very near payware level and it is free.
I’d choose the PA28 Arrow, you get more and they’re excellent quality.
I tend to think the Tomahawk or C152 are especially interesting if you fly one for real and want to feel home. Otherwise they’re not necessarily the funniest to fly.
I must admit I’m not fond of Cessnas IRL and the only C152 I’ve seated in was probably the worst of them all. There have been airframes made of corrugated sheets, but what about bumpy, dented sheet structure?
Seating at the controls made me feel like the worst of the 1950’s in terms of confort and natural position. Once airborne, you have to apply a large deviation on the yoke and wait for something to happen... but if you’re a little bit high on the slope you just cut throttle and fall like a stone thanks to the agricultural aerodynamics.
The PA28 if very “American-style” aircraft, not very agile and reactive either, but once seated at the controls (I hate that right door-only entry) you’re comfy, the aircraft is easy to setup and trim for a smooth ride, a very good travel machine, you feel like driving a truck...
Cheers
Antoine
The Arrow is my favourite FS2 aircraft. It's beautifully modeled inside and out, flies well, is faster than the others, the systems are well simulated and it has very few bugs. The GNS 430 and autopilot are great for touring, too (not sure whether the other aircraft have these). Although it's a slightly more complex aircraft than the 152 or Tomahawk, if you leave the prop at max RPM and the gear down, you basically have a Cherokee to learn on, but with room to grow. No contest, in my opinion.
Steam sale started, the Turbo Arrow is -20%, and some other items even more discount....
Thanks for replies, Arrow sounds the best choice for me I think. Also considering Lukla...
Also considering Lukla...
One thing to consider when buying airports is the quality of the scenery outside the immediate area since in most cases, 5 minutes flying will get you out of the mini-region surrounding the airport. I find that flying from a detailed airport and its immediate surrounds into low quality surrounding areas spoils the immersion. For this reason, I prefer flying cross country from one of the Orbx SW or central USA airports since the en-route scenery in these areas is convincing with the free SW USA texture pack, Utah and Colorado DLCs. I have reviewed several of these on Steam.
I think the Lukla scenery covers a fairly large area and it is good quality. I reckon you will enjoy that one.
One thing to consider when buying airports is the quality of the scenery outside the immediate area since in most cases, 5 minutes flying will get you out of the mini-region surrounding the airport. I find that flying from a detailed airport and its immediate surrounds into low quality surrounding areas spoils the immersion. For this reason, I prefer flying cross country from one of the Orbx SW or central USA airports since the en-route scenery in these areas is convincing with the free SW USA texture pack, Utah and Colorado DLCs. I have reviewed several of these on Steam.
Hi aroos ,
then the new project should be just right for you:
Bye, Michael (III)
Display More
Downloading it as we speak!
They could add the piper P28 to the mobile platform .. I would love to fly that magnificent plane .. At the moment I don't have a pc to play the pc version ... It doesn't matter if you need to pay, I gladly pay for that wonderful plane ... I dream of flying the piper P28 on mobile platform greetings
They could add the piper P28 to the mobile platform .. I would love to fly that magnificent plane .. At the moment I don't have a pc to play the pc version ... It doesn't matter if you need to pay, I gladly pay for that wonderful plane ... I dream of flying the piper P28 on mobile platform greetings
You have to go to the just flight forum to make that happen
remember to fix the glide ratio on all those models please!! They all fall steeper than on a the real aircraft.
greetings
Mario
remember to fix the glide ratio on all those models please!! They all fall steeper than on a the real aircraft.
greetings
Mario
That question (and other questions in this thread) would be one to ask Just Flight......IPACS does not make these plane models.
remember to fix the glide ratio on all those models please!! They all fall steeper than on a the real aircraft.
Hi,
I can only talk about the Arrow, as I'm the developer. With all others I don't have anything to do.
I have a lot of hours on different Pa28's and we owned a Turbo Arrow IV for many years. IMHO the glide ratio is already pretty close to the real thing.
The aerodynamics in Aerofly are a very complex thing. There is no value what would adust the glide ratio. It's basically the result of everything what is involved how the plane flies (airfoil, geometry, masses, angels, etc.).
So, if I would change now something to increase the glide ration (for example at the airfoil), I would break something else. Or better said, it would fly differently. And that I don't want, as I believe the Arrow flies pretty well and comes close to the real one.
Kai
I can only talk about the Arrow, as I'm the developer.
What a lovely aircraft you brought to life, Kai. My favorite, by far!
What a lovely aircraft you brought to life, Kai. My favorite, by far!
Thanks for the nice compliment, Aroos. Very much appreciated
Cheers,
Kai
Display MoreHi,
I can only talk about the Arrow, as I'm the developer. With all others I don't have anything to do.
I have a lot of hours on different Pa28's and we owned a Turbo Arrow IV for many years. IMHO the glide ratio is already pretty close to the real thing.
The aerodynamics in Aerofly are a very complex thing. There is no value what would adust the glide ratio. It's basically the result of everything what is involved how the plane flies (airfoil, geometry, masses, angels, etc.).
So, if I would change now something to increase the glide ration (for example at the airfoil), I would break something else. Or better said, it would fly differently. And that I don't want, as I believe the Arrow flies pretty well and comes close to the real one.
Kai
I understand that there is not a glide ratio parameter, as you say if you change something it affects another thing. However what I am telling is valid for the most of GA aircraft in AF2, it is a AF2 issue. Try to make a gear down power off 180 landing, if you check videos in youtube, they take around 1 minute (a little more) since idle power (around 900 ft AFE) until touch down (even using flaps!!) in AFS2 turbo arrow III you are on the ground around the 40 sec (flaps up sea level) that´s too much difference.
Mario