I wonder if it's possible to take flightradar24.com data and feed it into Aerofly to get real-time plane traffic inside your simulation? Can Aerofly generate another planes apart from your own?

flightradar24.com
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At the moment it is not possible to display traffic other than static aircraft or animated traffic. Once we tackle air traffic this is certainly a viable option to have the most realistic air traffic you can get.
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At the moment it is not possible to display traffic other than static aircraft or animated traffic. Once we tackle air traffic this is certainly a viable option to have the most realistic air traffic you can get.
So in 5 to 10 Years from now?
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Do you have release date for this feature?
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So in 5 to 10 Years from now?
Go away, you are annoying!
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So the next simple idea is to take broadcast data from your friend pc and show his plane inside FS so this way you can fly together. Not too difficult to implement for devs but great value for the players.
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So the next simple idea is to take broadcast data from your friend pc and show his plane inside FS so this way you can fly together. Not too difficult to implement for devs but great value for the players.
I thought the same but nothing involving networking is a simple task. If you start programming you'll understand why.
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I thought the same but nothing involving networking is a simple task. If you start programming you'll understand why.
I am software developer and there are good libraries that you can use to send data over internet. I don't believe it's that hard at all. You already have all planes data and need to be able to render it inside a sim from 3rd party perspective using received data. You could have just one server that anybody could join to share their flight position. If you do nothing then your product will stagnate. You had a good start but did not reach the finish line yet. Flying in the world with nice scenery but no sign of another life gets boring quick.
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I am software developer and there are good libraries that you can use to send data over internet. I don't believe it's that hard at all.
These libraries don't make the aircraft appear in our rendering engine though. And they have to work on all platforms reliable.
E.g. we have to program it correctly to avoid any loading stutters when someone joins the session and we have to reduce the amount of data that is sent.
If we do add multiplayer it's not going to be a quick "let's grab this and that library to get it working asap for this specific application". When we create a multiplayer we want it to be able to handle ideally 100+ players just as well as a single aircraft (shared cockpit) or have one PC compute the physics and others display the graphics. Getting these core functions working reliable on all of our different platforms is what will probably take the most of the time. Regardless of the library used.
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Sure so all depends how fancy you want to make multi player. In agile software practices you try to develop MVP to test with your users early on (alpha channel). Release often and don't try to solve all problems at once. In terms of platform I had PC platform in mind only.
You can't write perfect product upfront only through interactive and feedback loop you can improve on what you have.
If you take product like 'War Thunder' they follow that model, small improvements over time.
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Isn't it possible to implement in game AI Traffic? I think that this thing is much easier to implement than multiplayer. What you say Mr "Jet-Pack"
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Everything is possible. For AI traffic were also talking several months of work to get it right. That is without stutters, with realistic routes, maybe animations, modeling the AI traffic aircraft etc.
I don't want to sound all negative here. These are certainly nice features, they are just not 'easy' to implement. And it can't really be done incrementally, it has to work first, then you can think about publishing.
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Go away, you are annoying!
Just telling the truth, nothing else 😕
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How do you know that's the truth when you don't know what we are working on.
It could be that, it could be something different. But the truth is you don't actually know how long it will take.
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Can you please share on what you are working on?