Dear Aerofly users,
We have published a new open Alpha version for Aerofly FS 2 on Steam and we need your help testing it. To opt into this alpha version please use the channel ‘alpha’ inside your Steam client.
Use this alpha version at your own risk, it might cause crashes and not all things might work as expected.
This Steam Alpha version introduces some major changes to how airports and places are loaded. We have also completely overhauled our code for the location and navigation menu. All airplanes now use a more sophisticated navigation system. This update does not yet include the EC135 helicopter that we announced a couple of days ago.
Startup time and loading performance has been enhanced for very complex sceneries.
Due to the new structure of how airports and places are organized, some existing user sceneries might not work as they do not follow some guidelines. Mostly they do not use a proper identifier or name inside their TSC file. It is recommended to update those TSC files with corrected values.
We would appreciate any feedback for this new Steam Alpha version.
Please leave your feedback down below and include the tm.log file if you encounter issues, thank you!
- Added Location dialog search by airport icao, iata or name
- Added Location menu map can now zoom in much closer, allowing you to select start positions on the map directly.
- Added Location dialog option to select cold and dark and before engine start aircraft state for aircraft that support it.
- Added Navigation dialog search by airport icao, iata or name
- Added Navigation dialog selection of departures (SIDs), arrivals (STARs) and approaches.
- Added A320, B747, B777, C90GTx, LJ45, B737, Q400 selection of departures, arrivals and approaches from the (M)CDU devices in the cockpit
- Added GPS 430 and GPS 530 option to select SIDs, STARs and approaches (available in Just-Flight aircraft)
- Added LJ45 engines can be shut down (cold and dark startup now available)
- Added A320 engines can be shut down (cold and dark startup now available)
- Added A320 new GPWS callouts: too low flap, too low gear, too low terrain, sinkrate, terrain terrain, pull up, don't sink
- Added A320 new altitude callouts and minimum callouts
- Added A320 new wind, cockpit background and APU sounds
- Added C90GTx EFIS avionics upgrade and several working CDU pages
- Changed Q400 engine control is quicker and on ground the governor now keeps the rotation speed low more aggressively
- Changed B58 more engine power and more inertia
- Changed B58 engine sound improved, volume now varies with power
- Added B58 starter sound
- Added B58 DME hold function
- Added Copilot manages pressurization if no user interaction is made, preventing unnecessary caution messages in the aircraft when there is no destination airport set
- Fixed B777 engines appeared to rotate too slow, visual speed now increased
- Fixed DME time indication now correct after frequency change, without delay
Insane new stuff. I hope they have the GPWS callouts and cold and dark for all the planes! Also when will the update come out for mobile?
Phase 1 : alpha on PCs
Phase 2 : beta on PCs
Phase 3 : update for all
Something like this. This should bring us to the end of the year at least
Try SkyVector.com and right click on the airports. Outside the U.S you will have to search online.
Remember that this is an alpha.
I also hope that the finale version will show ILS runways. Runway length is cool too.
Wow wow wow, that new helicopter is SUBLIME!!!!! Sorry I'm late but I don't use the Sim much in Summer time, I mean our SHORT summer.
It's a beauty isn't it ? I don't think iv loved any other helicopter in any sim as much as im loving this EC135 (even though its not perfect yet and is still being worked on) in it's current state it is still a masterpiece. and it really shows off what a terrific simulator Aerofly FS2 is under the hood. IPACS should take a bow.
I don't think iv loved any other helicopter in any sim as much as im loving this EC135
I have a certain intimate connection with the A320 . But, I feel that I may do an exception for this helicopter .
Well, nowadays it is called "Airbus Helicopters" so it should be alight for you
There are in fact quite a few parallels to Airbus
Hey Guys, how can I get the alpha from steam on Mac? Thank you!
I had a 135 tail rotor stop! profi, HUD, low, slow, Oakland. It slowed and survived the spinning, level attitude (brisk) descent. Nice if the real one would do that.
I've just tried the alpha build and the EC135 looks really amazing, big thanks IPACS !
But unfortunately I have also some serious troubles with the pedals. There is some kind of latency (visually and in the aircraft reactions) and sometimes the pedals can even freeze ! My controller is the PFS PUMA but I noticed also with my old Logitech Extreme 3D.
I don't know if it has already been mentioned but I have also a big issue with the VR (HP Reverb): in the cockpit the rotation gestures work as usual but all translation gestures (in the 3 axis) don't work any more.
The EC135 has a yaw damper and if you don't set the profi option to enabled the copilot will assist with the pedals. When you get into an overtorque situation your tail rotor may not be efficient enough to keep the nose straight. Use right pedal and lower the collective and accept the spin to recover. There are real world crashes where the pilots used full left pedal which only makes the torque go up higher and the aircraft falls like a brick.
We have to tweek the tail rotor still so that it uses less power. This may be a characteristic of the fenestrom configuration, being more efficient for higher yaw pitch.
I noticed that the CPU uses much more power with the Alpha build.
I opted out of alpha to make a comparison.
|Alpha 20200807 (paused and reduced in task bar)
|Release version 20200515
|Release version 20200515 (paused and reduced in task bar)
I can see no performance drop however.
My CPU is I7 4771 @3.5GHZ.
I can see no performance drop however.
My CPU is I7 4771 @3.5GHZ.
Yes because the CPU doesn't affect the FPS much in aerofly. If it would affect the frame rate a lot then we'd be doing something wrong with our programming. The graphic card should directly affect FPS but not the CPU. When the CPU starts affecting the frame rate then we have some form of bottleneck and we work very hard to avoid those and let the graphics card do its job
So we don't have to worry about the CPU usage? I remember a few years ago, CPU usage was generally below 10% and I never heard the fans turning, now they turn after a few minutes and they keep turning 30 minutes or more after I quit AFS2. So I'm a little bit concerned.
In professional mode it's much better as I don't have anymore the "latency". But the EC135 is still impracticable for me because the right pedal gets stuck very often! In fact it is visually the left pedal which is pushed but the helicopter turns to the right on the yaw axis. If I land (violently but it looks like there is no possible crash with the EC135) the pedals work normally but the problem returns a few seconds after takeoff.
Yes because the aircraft turns right uncommanded the controller adds left pedal to dampen the rotation but since you are already overtorquing the engine you completely diminish the rotation speed on the tail rotor and it gets less and less efficient. That's why I said right pedal to get out of it "accept the spin"