I am currently creating a hangglider model for Aerofly FS 2. Since I am not a 3d designer at all, I downloaded a free-to-use 3d model of a hangglider to work with. The problem is that it doesn't have square power-of-two-sized textures, so the aircraft converter won't work with that.
After some research, I found that ProxyTextures is a 3ds max plugin that can resize textures to the nearest power of two. However, it doesn't allow me to make the textures square, so I am still stuck at that point.
Does anyone know a way to "squarify" the textures in a 3ds max scene ?
Thank you for your help,