Hello everyone!
When does the update come to mobile? Im sooooooooooooo exited!!🤩🤩🤩
Hello everyone!
When does the update come to mobile? Im sooooooooooooo exited!!🤩🤩🤩
patience my good man
Not a long time after we’re hearing about the end of the current beta test on PCs...
I wonder what the new features will be?
Display MoreDear Aerofly FS Community,
We're happy to announce that a new major update with a new helicopter and a new and improved navigation is now available in our Steam Beta channel.
- Brand new Eurocopter EC135 twin turbo-shaft helicopter will be added to the Aerofly FS base, free for existing customers.
- You will now be able to pick cold and dark aircraft configurations at the parking positions in our new implementation of the location menu. You can now also zoom in much closer on the map to select start positions directly on the map.
- We completely re-coded the navigation code to better simulate the complex navigation instruments in the airliners and to offer more options including the selection of full departures, arrivals and approaches (SIDs and STARs) .
- New implementation of the navigation menu, for faster and more intuitive route creation. Now more powerful than ever, allowing you to create a realistic flight plan using the new departure, arrival and approach procedures with just a few clicks.
- Modification to the multi threading code to speed up scenery loading. Program startup and scenery loading during simulation should be a lot faster if you have a CPU with 4 or more cores.
- For better startup time all scenery folders have been renamed so we can avoid loading all scenery TSC files during program start. Instead we now scan the scenery folder names for ICAO codes or longitude/latitude coordinates and check them against our global airport database. The TSC files are then only loaded when the aircraft is near that airport or scenery and no longer during each startup. This should not affect user generated sceneries. But if you have a lot of user created scenery then startup time can only improve if you change your user scenery folders to this new naming convention. It would be great if scenery developers could please migrate to this new approach so that Aerofly FS can stay super fast even with a lot of user scenery installed.
There
Here is another thread about that:
I'm still missing the option to map controller buttons in mobile. Since it's more or less the same code between desktop and mobile, this should be possible? Especially with iOS14 supporting the Xbox Wireless Elite 2 controller (which waits for me in the mail ) with its additional paddles (trim! airbrakes! Separate rudder and wheel brakes!) and button mapping by default in the OS. But maybe that's under the hood and not worth mentioning
Looking forward to it!
Oh by the way, dear IPACS team,
Today many Apple devices with Face ID and all iPad access tasks management from the bottom of the screen. The whole bottom can control the multitasking not only the bottom bar.
The problem is that the rudder control is half seated in the multitasking bottom area.
So, sliding the rudder might trigger the iOS multitasking, the most often consequences are:
I humble think the solution is to set a bit upper the rudder control out of the multitasking area.
Or, more humble here, the use of this: https://developer.apple.com/do…edscreenedgesdeferringsys
This property must be often use with many games to delay the multitasking effect!
Best regards.
Many thanks