• I remember a while ago IPACS saying that the original Quest was underpowered to attempt to run Aerofly Mobile in VR.


    The Quest 2 however packs a lot more horsepower with its XR2 chip. I wondered if IPACS had considered bringing Aerofly Mobile to the platform?

    Being able to throw the headset on untethered and go for a quick flight would be great. There's also the possibility to use the Quest's hand tracking to make it a controllerless experience.


    It would be the only real flight sim on the platform it was possible to port. Facebook had 2 million Quest 2s built. There's a decent sized market out there.