Idea about getting all the pc Mac graphics and all the stuff the pc has on the new iPad Pro M1

  • Hi this is a question and or idea for the admin you talked about storage constraints on lower end devices without a lot of storage so i have a idea and a question what if we have a pro version of aerofly Fs 2021 or newer app with all the graphics and all the updates and content that the pc Mac version has for the new iPad Pro M1 but still kept the lower end version for older devices because that way the pro users can enjoy the full pc experience on the go now the question can you please do this because i think the new M1 iPad Pros can handle it please let me know thank you so much kind regards

  • I’m sure there’ll be something like this. But it’ll be brand new version. Not the actual.

    But if I know well, many of PC/Mac features are brought from tiers people. So I don’t imagine IPACS includes those and make money with without asking.

    And “but” again, a brand new version with powerful functions for M1 iPads requires a lot of a lot of work.

    I fly, therefore I am

    Aeroflyer on iPad A320

    iPad Pro M1 / 11-inch / 8 Gb RAM

  • I am not sure of the drawbacks but a way to allow most devices to cope with large high res graphics would be to have maps that you can download and offload to a server as needed. If a device is new with plenty of storage you can keep more maps. For those with less you offload and upload only what you need for a flight. I would be more than happy to dish up some savings on a series of map of places I would love to fly to...

  • As a slight side issue some 9.7 pros might actually be more capable 10.5s. My 9.7 changed itself a few iPadOSs ago into a 10.5!

    I bought it at the transition time and a check of the engraved model number confirms that I was actually given an unacknowledged 10.5. Not complaining.

  • I think the M1 iPad Pro is a too small market for a own version

    I think Mx chips will be included in all next devices.

    And the next Aerofly FS mobile could be created with a Mx chips category in mind. Like the actual Aerofly FS 2021 now, but going farther :

    Since Aerofly FS 2021, IPACS manages itself the region downloads, so I can imagine trees downloads (for Mx chip categories), more buildings downloads (for Mx chip category), maybe plane downloads, liveries downloads. All of them linked to in-apps purchases because it is a lot of work.

    In a very farther future, the mobile version could be the one that runs on Mac, iPhone and iPad (it could be already done today, there’s just a box to check in developer side).

    I fly, therefore I am

    Aeroflyer on iPad A320

    iPad Pro M1 / 11-inch / 8 Gb RAM

    Edited 2 times, last by FrankLFRS ().

  • I think it would need new programming. You can’t also just copy user made addons from desktop to mobile. Desktop is made for x86 architecture and mobile for ARM architecture, so you can’t just copy stuff.

    It depends on what addons are made of! If they are like Word Documents they’d be opened whatever the architecture like Word does with its own documents in x86 PC / Mac, ARM M1 Mac / iPhone / iPads / Android.

    All I know is that IPACS already took care of M1 chip in the iPad with Aerofly FS 2021. If I was them I’d keep on doing it, because competitors seem to have completely forgot those device family! Today Aerofly for mobile is the only one to be able to have high resolution, clouds, all planes interactive cockpits, all airports 3D buildings…

    I fly, therefore I am

    Aeroflyer on iPad A320

    iPad Pro M1 / 11-inch / 8 Gb RAM

    • Official Post

    One has to distinguish between features that require lot's of storage versus new features that require more CPU and GPU power. Basically all iOS devices could in theory get more and higher detailed aerial images and still run the same, but we need to come up with a good solution for distributing the data to the user. We are not really friends of streaming stuff, but it might eventually be necessary. But this in turn is not for free, so we need to come up with a good model here.


    The new iOS iPad and iPhone devices could in theory handle advanced stuff from our PC version, not everything, but enough to simulate more interesting surface lighting and shadow rendering. But this is something we would like to add to the next or following version, when we can throw out support for ( then ) older devices.

  • Post by gfrynmsl ().

    This post was deleted by the author themselves ().
  • Please dont do a global streaming service because then i will need a internet connection just to use app and I don’t and wont have a 5G or cellular data so i would be teatherd to WiFi and i wont be able to play on the go and that would defeat the purpose of an iPad being portable thank you kind regards

  • Please dont do a global streaming service because then i will need a internet connection just to use app and I don’t and wont have a 5G or cellular data so i would be teatherd to WiFi and i wont be able to play on the go and that would defeat the purpose of an iPad being portable thank you kind regards

    The best way would be that users can download parts of global scenery and the rest would be streamed

  • Data could be downloaded to the mobile device and transferred to the storage of a PC or to an external storage card or drive using the (recent for iOS/iPadOS) USB connection.

    Extra large sceneries could be quickly moved into device main storage as desired without needing repeated downloads.

    This might allow the brilliant New York area scenery to be very well presented in mobile.