Flashing textures
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Another 'perhaps this is your issue'
Based on my similar experiences.
It's your vertices within your mesh colliding with each other most likely due to duplicate / overlapping. It usually happens when using the 'extrude edges' function. Extrude edges function is best used for outer vertices, this way they can not overlap already existing vertices.
My workaround was to completely redo everything, and make sure I had enough vertices within.
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Another 'perhaps this is your issue'
Based on my similar experiences.
It's your vertices within your mesh colliding with each other most likely due to duplicate / overlapping. It usually happens when using the 'extrude edges' function. Extrude edges function is best used for outer vertices, this way they can not overlap already existing vertices.
My workaround was to completely redo everything, and make sure I had enough vertices within.
I place a mesh over the airport, cut away the runway, I use a method from ryansumei to create the taxiways. So I don’t extrude the vertices. I need to look at the tutorial again I might be missing a step, and look to see if any vertices are overlapping the outside mesh.
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and look to see if any vertices are overlapping the outside mesh.
I agree, that in my opinion it may be caused by an overlapping of the mesh with the taxiways and runways, if not cutted correctly.
But it's also possible that your airprort-ground model is not flat resp. the elements are shifted in height after the cut using the method of ryansmei.
Check this too and, if necessary, set all elements to height and position zero.
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I think the issue is the ground not being flat. I re-did the taxiway making sure not to cross or get close to the vertices for the outside airport mesh. Still had the same issue. I’ve done 3 other airports with no issues.
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I think the issue is the ground not being flat. I re-did the taxiway making sure not to cross or get close to the vertices for the outside airport mesh. Still had the same issue. I’ve done 3 other airports with no issues.
Hard to say only because the ground does not look very steep?
Usually the problems occur when you have to create taxiways / ramps around grass. But like you said, you've created 3 airports successfully.
Frustrating because these things take time to create.
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Hard to say only because the ground does not look very steep?
Usually the problems occur when you have to create taxiways / ramps around grass. But like you said, you've created 3 airports successfully.
Frustrating because these things take time to create.
The ground is pretty flat. I did 3 airports without any issues, now I have issues which is frustrating considering the amount of time it takes to do the taxiways/ramps. If I can’t figure out the problem I can move the vertices manually to create the taxiways not ideal. Rodeo has a tutorial on creating KOMK and doing taxiways I might go back and look at that too.
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Check your mesh from the downside. If you added 2 sided polygons, they will be visible from the downside. This may cause flickering as well as overlapping polygons. My normal workaround is to delete this area and create new polygons within your existing mesh.