BUGs in the Game and Expectations for the Game.

  • Game Expectations Post

    It may be possible to understand some plans and work directions of developers, but I agree that the map quality of XPM is actually not high.......

    I agree with you. But I still find the Aerofly FS 's position in the market odd. Or maybe they are trying to give players a platform with a high frame rate and realistic physics. But I feel that AF as a flight simulator is more like a game than a simulation platform. Because they're not asking other developers to help them improve things that aren't already in the game. Like a more professional and correct airplane model.

    The developers themselves probably know that their A320 is not comparable to the professional models of other games. Including their Boeing family of planes. Aerodynamic models of other aircraft, such as the Cessna 172, are not comparable to those made by specialist plug-in manufacturers. But they insisted on making most of the models themselves. Let the player build some obscure planes.

    The landscape was created on the computer, but only the landscape was shown to the player, and it took a long time to make. Just about every manufacturer of flight simulators is busy creating more elaborate landscapes for their games. Perhaps soon the only advantage AF will have is a smooth running frame rate.

    As an aviation enthusiast, maybe some platforms without exquisite picture quality but with professional plug-in aircraft would be more suitable for my needs, such as FSX and P3D. They really put a lot of effort into optimizing their games. But AF is not too much of an experience for a flight simulator. Whether on mobile or computer, professional players or amateurs.

    I often recommend Aerofly to my friends. They may be attracted by the high quality and high frame count. But getting people who are more loyal to the airline experience than the quality of the picture to buy your game is hard! I'm not denying that IPACS have put a lot of effort into games over the years, because your models are really not that special (most of my friends who are willing to try to buy AF4 are attracted by A380).

    I don't want IPACS to end up as philanthropists. But does this kind of operation really suit AF?

    貴方の運命は、すでに我が手中の糸が絡めとった!:saint:<3

    Edited 4 times, last by orangedog433 (May 2, 2022 at 5:47 PM).

  • 哈哈哈哈哈哈,笑死,你花10美元就想得到接近于100美元的游戏体验,你觉得可能吗,开发商有多次提到最新的导航数据库很贵,你不知道是吧!而且你逛了这么久的论坛,你难道没发现这游戏的更新贼他妈慢,还在这里娘们唧唧!

    错了,如果他们能有更多的功能更好的机模多样的天气,那他们卖都少钱我都可以买。问题是他们没有。导航库问题是我在实际操作中体验出来的,IPACS解释之前我并不知道为啥他们的进离场程序会和实际不一样。他们制作组人数又不会像微软那样多,那更新慢也正常。还有不要因为这是英文网站就飙脏字,素质低下怪不得老外不看好中国玩家!

    貴方の運命は、すでに我が手中の糸が絡めとった!:saint:<3

  • Orbx and IPACS were jointly developed many years ago, but it is unclear whether this partnership still exists. Aerofly is the leader in the field of mobile devices, but PC does have many excellent flight simulation software, so it is easier to develop computer software. Wait and see what happens to aerofly FS 4

  • 错了,如果他们能有更多的功能更好的机模多样的天气,那他们卖都少钱我都可以买。问题是他们没有。导航库问题是我在实际操作中体验出来的,IPACS解释之前我并不知道为啥他们的进离场程序会和实际不一样。他们制作组人数又不会像微软那样多,那更新慢也正常。还有不要因为这是英文网站就飙脏字,素质低下怪不得老外不看好中国玩家!

    :thumbup:

    VIVO S9 12+256GB+ CORE I5-1135G7 16GB RAM intel Iris xe Graphic :)

  • BUG Feedback Post

    Jet-Pack (IPACS) These are some of the latest bugs I've found.

    1.Spoiler logic problem.

    It's a problem with the Boeing 777 and the Boeing 747. The spoiler, in pre-positioning mode, ejects automatically when the plane is grounded. But the logic behind Aerofly's spoiler was wrong. When the plane is grounded. The hydraulic lever on the main landing gear squeezes, and the computer signals the plane to eject the spoiler. If you look at an airplane like the Boeing 777, the landing gear is a small car. Only when all six wheels are grounded can the hydraulic lever be squeezed to eject the spoiler. But here's the thing: the landing gear isn't fully grounded yet, but the spoiler is up. This is a very elementary mistake. It happens with some probability, but it has been in the game for several versions. Now I report him to you, and hope to be repaired soon!

    2.Some CDU BUGs.

    It must be pointed out here that your engineer was lazy. You used the same CDU on the Boeing 747,777 and 787. This not only made the CDU interface function exactly the same on all three planes, but also caused some bugs to exist on all three planes at the same time.

    First of all, the TAKEOFF interface, the VR speed setting of the 747 is displayed incorrectly. All aircraft cannot enter CG data to make the computer display trim data.

    And when the height of the plane reaches 1000 feet, the TAKEOFF REF data is reset. On the 777, both the entered growth and climb altitude and V speed will be reset, causing the plane to fail to climb according to the player's own input.

    On the 787 the flaps will reset, but at 1,000 feet the plane will still start to ramp up on its own. That proves you must have been lazy on the avionics of the plane!

    But in 2021, the aircraft will not have such problems (can you port the avionics from 2021 to 2022 instead of copying and pasting).

    In the aircraft APPROACH REF, the weight data set by the aircraft cannot be obtained by pressing the L1 line selection key, and the data cannot be changed after input.

    As a result, landing data calculated by the CDU often do not match aircraft performance. Why are the VREF numbers calculated for all three aircraft similar and different from the actual performance of the aircraft landing (unable to land at the Angle of attack indicated on the PFD)?

    Looks like you have a lot of details to fix on both the CDU and the aerodynamics of the aircraft! :saint:

    貴方の運命は、すでに我が手中の糸が絡めとった!:saint:<3

    Edited 3 times, last by orangedog433 (May 2, 2022 at 5:28 PM).

  • 3.Autopilot BUGs.

    These problems never occurred in 2021, and the plane's autopilot operated normally. But by 2022, there are problems. And you must be lazy here too, all Boeing planes have the same problem on autopilot. This is also copy-paste!

    First, when the TO/GA button is pressed during takeoff, the VNAV button will be kicked out.

    It must be a question of the plane's autopilot logic. For the sake of illustration I looked up FCOM to explain the irrationality of this phenomenon (see B777FCOM).

    TO/GA switch.

    On the ground:

    Press -

    • Speed less than 50 knots and flaps not closed, select the baseline push on the THRUST LIMIT page

    Force limit THR REF mode uses auto throttle. If the speed is less than 50 knots is not pressed

    Switch, autothrottle operation is suppressed until 400 feet.

    • Press either switch at a speed greater than 80 knots to remove the LNAV and VNAV ARM.

    Air:

    Press (display takeoff thrust baseline limit after ground departure) --

    • Removed take-off and de-power climb and assumed temperature de-thrust

    • START A/T in THR REF mode when A/T is in HOLD position

    • Remove LNAV and NVAV prepositions if prepositioned

    • Between 50 feet and 400 feet, choose TO/GA roll mode

    • Up TO 400 feet, choose TO/GA roll and pitch

    Press (approach when flaps are not closed or glide path intercepted) --

    • Switch on autothrottle in THR mode when displaying GA reference thrust limit

    • Select TO/GA roll and pitch

    • ARM or switch on the LNAV if the LNAV path is available

    • Press again -- Auto throttle on in THR REF mode.

    VNAV switch.

    Press -

    • ARM, select or remove ARM VNAV as pitching mode.

    • Altitude below 400 feet, VNAV in pitch on both PFD mode of flight signs (ARM) white.

    • Switch on the VNAV at 400 feet above the runway level.

    VNAV disconnect:

    • Choose TO/GA, FLCH SPD, V/S, FPA, ALT or G/S pitching mode

    • If the dual FMC fails

    Remove the VNAV ARM using the following method:

    • Press the VNAV switch again, or

    • ARM APP


    Second, LNAV button was kicked out when turning. The VNAV mode sometimes unnavigates itself, although the plane does not deviate much from its course when it is making a course turn.

    Here I also refer to FCOM to give the logic of the plane, please repair as soon as possible!

    LNAV switch.

    Press -

    • ARM or remove ARM LNAV as lateral mode

    • White LNAV on the PFD flight mode signal plate during ARM. The previous The lateral approach still works

    • LNAV switches on when aircraft radio altitude is higher than 50 feet and the following conditions are met:

    • Within 2.5 nautical miles of current flight segment

    • If not within 2.5nm of the current segment and on the entry heading of the current segment, hold ARM, then connect as you approach the current flight

    • When connected, the horizontal mode on the PFD signal plate shows green LNAV.

    • The aircraft does not select LNAV when cutting into the heading of the current flight segment, CDU draft line is displayed

    Show NOT ON INTERCEPT HEADING.

    • If NO FMC route is in use, select LNAV, CDU draft line shows NO ACTIVE ROUT.

    • LNAV maintains its current heading if:

    • Pass the last active route waypoint

    • Pass the last waypoint before the route discontinuities

    • Waypoint through the last offset waypoint

    • Active not active route or active route cut, but not in the standard range of LNAV street

    Within the

    LNAV disconnect

    • Choose course HOLD (HDG HOLD) or Track HOLD (TRK HOLD)

    • Select Course selection (HDG SEL) or Track selection (TRK SEL)

    • When the heading path is intercepted

    • Dual FMC failure (if there are valid CDU ALTN NAV routes available, LNAV will Reconnect)

    Press the LNAV switch again or the ARM LOC or APP, and the LNAV will release the ARM.

    貴方の運命は、すでに我が手中の糸が絡めとった!:saint:<3

    Edited 3 times, last by orangedog433 (May 2, 2022 at 6:53 PM).

  • hello, user on ipad 6th generation, always airports or crash games: Barcelona/Madrid/Frankfurt .... and in Munich the bridges to cross the runways have a problem, the planes pass through it is impossible to reach the runways. ..

    • Official Post

    hello, user on ipad 6th generation, always airports or crash games: Barcelona/Madrid/Frankfurt .... and in Munich the bridges to cross the runways have a problem, the planes pass through it is impossible to reach the runways. ..

    Thanks, this has been reported by others, I think it is fixed in the developer version but the fix is not published yet.

    • Official Post

    It's like the plane's lightweight makes the gear float a little bit.

    Compare it to this video at 1 min 5 sec.

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    The real world 777 has active hydraulic actuators in the landing gear pushing the rear most axle down to create a better tail clearance and to avoid tailstikes.

    We simulate this as well and since our airplane is under max landing weight and thus it is much lighter than on most takeoff videos it becomes noticable. It's not really a bug its more of a feature. But I can adjust the parameters a bit more.