The landing lights, so you can already see the runway, could have the option of stronger lights and weaker lights, the weakest being like this, for weaker devices. If not, your work is still good. 🇧🇷🇧🇷🇧🇷🇧🇷🇧🇷
light suggestion for weaker Android devices
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Vinicius
Changed the title of the thread from “suggestion of lights for weaker Android available” to “light suggestion for weaker Android devices”. -
@Vinicius: We will publish an official version soon with aircraft light support even with our default OpenGL renderer. All the issues with light on Android is due to the fact that on Android the graphic chips and graphic drivers are numerous and with strongly varying quality. This forces us to work around 'bugs' in drivers and limitations of the graphic chips.
The lighting model in Aerofly FS is fully dynamic, that means all the lights coming from the aircraft illuminate the surrounding scenery and the aircraft itself. Changing this to a simpler model like other games do would mean a lot of time on our side and also results in a much lower quality. We rather spend our development efforts somewhere else.
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When you switch to open gl, the use of gpu is in a bottleneck state, with an occupancy rate of 99. In the cockpit of the airport, fps is in single digits, and when you switch to the external perspective, it is only about 20