That is correct behavior to my best of knowledge, based on videos of the real world aircraft.
Thanks for letting me know. Probably an Airbus-thing...
That is correct behavior to my best of knowledge, based on videos of the real world aircraft.
Thanks for letting me know. Probably an Airbus-thing...
Jet-Pack (IPACS) Sorry, it's me again. I think a found another issue:
THRUST RED ALT & ACCEL HEIGHT can both be changed in the A320 but not in the A380.
Dear Jet-Pack (IPACS) would you be up for another beta for further polishing? I would love to do more testing,
and, even if not: Would it be possible to have a bug-tracker pinned in the forum, so that reports can be gathered inside one thread?
Question: is this finally fixed in an alpha version?
It still happens in live version (eg.flight to LSZH) and it is really frustrating when the airplane does not follow the plan for the last leg of approach. I do not need new aircraft when things like this do not work.
Hi Jet-Pack (IPACS) ,
After parking at night at LFLL, I realized that the airport lights have no impact on the interior of the aircraft. Strangely enough, the cockpit windows don't let any light through, I wonder if this is done on purpose or if it's a mistake. Here the screen
Hi Jet-Pack (IPACS) ,
After parking at night at LFLL, I realized that the airport lights have no impact on the interior of the aircraft. Strangely enough, the cockpit windows don't let any light through, I wonder if this is done on purpose or if it's a mistake. Here the screen
That is intentional because the light does not throw any shadows and it would look as if the entire cockpit glows.
In a perfect world devices would have enough computing power to render thousands of real time lights that cast shadows. Ray tracing comes closer to that goal but that would not run on mobile devices which our engine also supports.
That is intentional because the light does not throw any shadows and it would look as if the entire cockpit glows.
In a perfect world devices would have enough computing power to render thousands of real time lights that cast shadows. Ray tracing comes closer to that goal but that would not run on mobile devices which our engine also supports.
Does it mean that we wil be getting RTX support in the coming versions of Aerofly FS for PC??
And if I could get ChicagoCity from ORBX to work on FS4, that would be a dream.
It worked for the Netherlands and KCGX (Chicago Meigs Field).
With the new FS 4 beta (4.03.01.16 (20230922)), Chicago is now available without ORBX.
KCGX from ORBX also continues to work.😁
In FS 2, under LOCATION in the "Choose your starting location" window, the position is shown with 4 decimal places:
In FS 4 the position is only shown with 2 decimal places:
I find it very helpful to see more than 2 decimal places for precise positioning when developing and testing airfields and other objects - I would prefer 6 decimal places, but I would like at least 4 decimal places.