
Help for development of the A330.
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eliozo -
February 27, 2024 at 6:19 PM -
Thread is Resolved
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The TMC file is almost ready.
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It's a good start.
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who said it was meant to be fun...
Do remember to use layers in your paint program, that way you can add dirt and grime over your lovely pristine liveries etc. Also things like aircraft numbering can be changed with ease.
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Just flew on a -200 yesterday (and a week prior): I have some source info! Now flown 42 times on the 330!
My admiration for the aircraft only grows with every flight.
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Pilot boy some updates? I'm really excited to start working on the liveries.. 😆
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Just flew on a -200 yesterday (and a week prior): I have some source info! Now flown 42 times on the 330!
My admiration for the aircraft only grows with every flight.
Unlimited Money?😂
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Pilot boy some updates? I'm really excited to start working on the liveries.. 😆
No, still modeling and uv-maping. When the plane is in the sim (only the models) then you can start with the liveries.
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No, still modeling and uv-maping. When the plane is in the sim (only the models) then you can start with the liveries.
I also intend to do paintings for him if you allow me to do so when he is in the Sim
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- Official Post
Looking good!
Couple of things: Don't add any wing flex in the model itself. The wing flex is done by the physics later on and the wing needs to be straight for this. You can also consider adding more wing stations so that the wing flex becomes a lot rounder. The wing flex is performed per vertex, so make sure to cut the wing and all attached parts at the same location all the way from the leading edge to the trailing edge for the best results.
For Aerofly you will need textures to make the model visible at all. Here is the wiki page describing the required textures: https://www.aerofly.com/dokuwiki/doku.…craft:modelling It's a little outdated but should still be applicable.
A more up to date description of the 3D model files and textures can be found here:
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eliozo What about the -300? Has it been changed?
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Looking good!
Couple of things: Don't add any wing flex in the model itself. The wing flex is done by the physics later on and the wing needs to be straight for this. You can also consider adding more wing stations so that the wing flex becomes a lot rounder. The wing flex is performed per vertex, so make sure to cut the wing and all attached parts at the same location all the way from the leading edge to the trailing edge for the best results.
For Aerofly you will need textures to make the model visible at all. Here is the wiki page describing the required textures: https://www.aerofly.com/dokuwiki/doku.…craft:modelling It's a little outdated but should still be applicable.
A more up to date description of the 3D model files and textures can be found here:
Okay, thank you very much for your advice. I will make these changes.
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Pilot boy takes care of the -300.
Cool. Flown on both so I am excited. Please don't forget Delta N805NW/Swiss/Qantas/KLM PH-AKD liveries for the -300 and Delta N408DX for the -900
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Pilot boy takes care of the -300.
I am not that far yet. My plane still need wings. Otherwise it wouldn't fly...
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Damn great work man!
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It's coming along nicely
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But don't forget the tectures and the UV-maping. When you havr to many details already it can become quite difficult to Uv-map
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