Help for development of the A330.

  • I am sorry cause i kind of dont know anything about the physics and livery and all the game stuff coding and all 😅but if you need i can help with the engine confusion and the gear part cause I am kind of a deep learner avgeek so anything you want to know about the plane or physics testing i can help😊

    And oh...please release this on aerofly fs global also cause I have potato graphics on my pc😅🙏🏻🙏🏻

    Thanks

    Wish you all the best on the project!!!

  • I am sorry cause i kind of dont know anything about the physics and livery and all the game stuff coding and all 😅but if you need i can help with the engine confusion and the gear part cause I am kind of a deep learner avgeek so anything you want to know about the plane or physics testing i can help😊

    And oh...please release this on aerofly fs global also cause I have potato graphics on my pc😅🙏🏻🙏🏻

    Thanks

    Wish you all the best on the project!!!

    The gears and engines have already been created by the users; I believe the only things still missing are the liveries, the engine sounds, and a few adjustments.

  • 1) 300
    2) GECF6
    3) yes a320 cockpit
    at least 10-15 liveries including Air Asia X 330

    1)300

    2)RR TRENT 700

    3)a330

    And 10-16 liverys including Iran air

  • I found this on the official Wikipedia. I hope it's helpful to you because 767 also needs to solve this problem


    The aircraft should be aligned to the x-axis as the forward flight direction, the positive y-axis towards the left and the positive z-axis pointing upwards. The origin of the model coordinate system should be placed close to the center of gravity.

    Animated objects should have their axis and rotation pivots set to a plausible location. Hinged objects should have their local origin in their hinge location. The pivots and axes set in 3D Studio Max will be exported to the log files which will be used later on to animate the objects in the graphics section of the .tmd file.

    Animated objects should be positioned in the following neutral positions before export:

    • control surfaces neutral, flaps up
    • gear down and compressed as if the aircraft would stay on the ground
    • gear doors closed to assure perfect alignment when the gear is retracted in flight
    • cabin doors and windows closed
    • knobs and switches that are not planned to be animated should be in an in-flight position
    • switches and knobs that will be animated are best exported in their off state
    • instrument needles point to zero or neutral depending on the instrument
    • magnetic compass points towards 090 degrees (East). This is needed because the x-axis of the global coordinate system of the Aerofly FS 2 points towards the East as well.


    By the way, have you finished making your 330 glass material? I've tried countless times but it still can't display correctly

  • Thank you very much!

    For the glass material, I think that Pilot boy hasn’t finished.