Idea for a new reward system

  • I have an idea what if aerofly made a reward system where you can get rewards for buttering for example when you land and it's a hard landing there is a pop up that says hard landing/rough landing and when you land soft it says great landing/butter and if you get butter you get like 100 points and when you save up those points you can redeem them for 1 month of global scenery or something else like an aircraft it would gather more users I think please let me know what you think about this idea

  • I have an idea what if aerofly made a reward system where you can get rewards for buttering for example when you land and it's a hard landing there is a pop up that says hard landing/rough landing and when you land soft it says great landing/butter and if you get butter you get like 100 points and when you save up those points you can redeem them for 1 month of global scenery or something else like an aircraft it would gather more users I think please let me know what you think about this idea

    I think rewarding the user with something that costs money in-game would never work since this would detract from potential profits. Therefore, such a system would not be viable in my eyes.

    Kind regards, good day, and bon vol!

    -VolerSuisse333

  • I think rewarding the user with something that costs money in-game would never work since this would detract from potential profits. Therefore, such a system would not be viable in my eyes.

    Which is why the reward should be temporary like I said 1 month of global scenery for let's say 5000 points and if you butter a landing it gives you 100 points the user can save the points to get 1 month of global it gives a way to people that can't afford to pay for those things to get them for free by playing the simulator more and it also gives the user an opportunity to test the global and if they like it they can pay for it to continue using it after 1 month

  • Rewards that could be achieved by just purchasing the item don't feel like rewards to me personally. It has to be something nice that you can show off with and it should feel like you've earned it by being good at the game or flying very realistically. Something like a public flight record, 100 hours since last incident, x consecutive butter landings, etc. Besides we can't just give away things that cost real world money for us, too. Someone will find a way to cheat the system and we would be out thousands of dollars.

  • I have an idea what if aerofly made a reward system where you can get rewards for buttering for example when you land and it's a hard landing there is a pop up that says hard landing/rough landing and when you land soft it says great landing/butter and if you get butter you get like 100 points and when you save up those points you can redeem them for 1 month of global scenery or something else like an aircraft it would gather more users I think please let me know what you think about this idea

    Haha nice try 😂

  • Rewards that could be achieved by just purchasing the item don't feel like rewards to me personally. It has to be something nice that you can show off with and it should feel like you've earned it by being good at the game or flying very realistically. Something like a public flight record, 100 hours since last incident, x consecutive butter landings, etc. Besides we can't just give away things that cost real world money for us, too. Someone will find a way to cheat the system and we would be out thousands of dollars.

    And what about just the pop up part that shows you're fpm and with the text hard landing or great landing/butter I think alot of people would like that as a feature


    Haha nice try 😂

    It was worth the try

    Edited once, last by Jet-Pack (IPACS): Merged a post created by Quichenic into this post. (June 7, 2024 at 7:54 AM).

  • Yes but this is one of the things that a real pilot would feel as they touch down and this feeling is obviously missing in the flight sim. It could be a good measure to show how well you did and that's mostly a training tool

    I don't think I miss it. When landing, the aircraft may bounce, hit the ground with a small thump, or glide smoothly to the runway. You can see and feel this from the cockpit, but you can replay your landing, look at it from the outside and jump back in time to try to land again. Why isn't that enough and why should your device also print a certificate of praise for your landing?

  • Yes but this is one of the things that a real pilot would feel as they touch down and this feeling is obviously missing in the flight sim. It could be a good measure to show how well you did and that's mostly a training tool

    If you want to improve the feeling... add these things to any touch down:

    Cell should vibrate at pair with a louder noise (currently barely sounds) and not just the thumb noise, but the first dragging and shakiness... Screen should also move the view at pair with the shake/thumb/touch down.


    All of that combined would improve the feeling . Not a popup with a shoulder tap. In what part of a real touch down a popup suddenly appears with a qualification? I hope you were kidding on the comment.


    The suggestion is just pure gamification of something that is not for gamification purposes.

    Aviate, navigate, comunicate. Keep the blue side up! (wink wink)

  • RFS, cough, cough...

    Exactly my point. RFS is a sh**ty fake "sim" where there is no simulation of real cockpit etc. You just proved me right. Thanks.

    We know which other sim does this suggestion in pc... but that's not for improveness of this sim, that's just another way of social interaction with members then sharing their "touchdown score" when in real life for example on short runways or in some situations a more rough landing would be required to drop more energy on the ground being "hit", to decelerate then quickly (short runways... landings with 1 or 2 engine failures so no go-around will be possible, etc).

    In any case... this is up for debate, but I wouldn't be shocked if opinions are divided.

    Aviate, navigate, comunicate. Keep the blue side up! (wink wink)

    Edited 3 times, last by fighter_pilot21 (June 7, 2024 at 11:35 AM).

  • Or you can build or buy a motion platform, then the feeling is real. But then you have to use another flight simulator. Aerofly is the only simulator that does not simulate movement.

    A professional version of Aerofly actually runs with motion platforms for our Loft Dynamics partners in Switzerland, who sell EASA certified flight simulators with motion platform, force feedback and VR. But this requires three PCs in total and special low latency high bandwith communication, it doesn't work with the regular Aerofly FS 4 data output designed for moving map applications. But this is getting off topic...

  • A professional version of Aerofly actually runs with motion platforms for our Loft Dynamics partners in Switzerland, who sell EASA certified flight simulators with motion platform, force feedback and VR. But this requires three PCs in total and special low latency high bandwith communication, it doesn't work with the regular Aerofly FS 4 data output designed for moving map applications. But this is getting off topic...

    A professional version of aerofly...

    Oh boy... I'd love to see that!!!

    Were you part of the development of that version aswell Jan?

    Aviate, navigate, comunicate. Keep the blue side up! (wink wink)

  • I don't think I miss it. When landing, the aircraft may bounce, hit the ground with a small thump, or glide smoothly to the runway. You can see and feel this from the cockpit, but you can replay your landing, look at it from the outside and jump back in time to try to land again. Why isn't that enough and why should your device also print a certificate of praise for your landing?

    Because some people would like to know how soft they landed or how they landed