I would like to create some custom airport terminals, jetways, and other objects for FS4. I don’t where to start. I do have AC3D.
Todd
I would like to create some custom airport terminals, jetways, and other objects for FS4. I don’t where to start. I do have AC3D.
Todd
I could help.
If you want to know how to make the scenery files (tmb-files and texture files) I can help you.
But my way of getting the objects into the sim is a little strange (requiring a dummy airport). I think with that it is better to ask Apfelflieger.
I could help.
If you want to know how to make the scenery files (tmb-files and texture files) I can help you.
But my way of getting the objects into the sim is a little strange (requiring a dummy airport). I think with that it is better to ask Apfelflieger.
Thanks, that would be great. I will message you. I will try to get a hold of ApfelFlieger
Hi, my expertise is not in creating new objects, I have to rely on others for that.
What I am now very good at is arranging objects that have already been created, be it TMB objects (static objects), TMA/TMB objects (animated objects), XREF objects and LIGHTS.
I now only use the AIRPORTS directory for what directly belongs there, and otherwise I use the POI folder.
And now transferring FS 2 scenes to FS 4 works very well.
I have already started to write a short guide, but it will take a few more days until it is well done.
Tutorial: How to make the tgi-file and tmb and ttx-files for Aerofly models
If you know how to get the TGI-file directly with AC3D you can skip this part.
If not:
1. Export you 3d-model as a Collada file .dae.
Please make sure that the textures you use don't have any transparent parts. If you have them you have to convert them individually.
Then you will need a free program called: ModelconverterX https://www.scenerydesign.org/modelconverterx/
2. Import the collada file
Once the model is imported:
3.1. Open the material editor
3.2. Click "Drawcalls"
4.1. Click "Predict Drawcalls"
4.2. Then "Minimize Drawcalls" This might take a while, depending on high the resolution of the textures are and how many there are.
4.3. Change to the "Texture" tab
In the texture-tab
5.1. First select BMP-file
5.2. Select a folder where you can find the things again
5.3. Save the textures
Leave the Material Editor.
6.1. Click "Export object"
6.2. Save it as a AeroFly FS2 TGI object (.tgi) (It wil also work for FS 4)
Close ModelconverterX and find all .bmp and .tgi-files.
TGI-file:
Bring all of them into one folder with the "contentconverter.tmc" and the .tsc-file. (Here "Convert.tsc")
I have put the files into the attachment
Open the .tsc-file with Notepad++ and write the name of the .tgi file into <[string8][geometry][ "name" ]>
For now you can ignore the coordinates ("positions")
Then you can close Notepad++ and right click the .tmc-file and choose "run with Aerofly FS 2 Content Converter"
In the "tm.log" you can find where the files have gone or you open the .tmc file with Notepad++ and edit the directory of the files manually
You wont need this .tsc you see here.
And there you go. Converted a 3D-model into files which Aerofly can read.
I hope this help. It a bit strange this way. But I know it works. If you have any Questions just write me.
ApfelFlieger will hopefully help you on how to get the object finally into Aerofly.
The .tmc -file
If you quickly want to check if the models look good then:
Take one of my airport (for example Montréal) and creat a new folder "test"
Move all the .tmb and .ttx-files into it.
Open the cyul2.tsc-file with Notepad++ and copy and paste the last of the "tmsimulator_scenery_object"
1. Change the element number to 30
2. Put the directory into <[string8][geometry][test/ "name of tgi-file" ]>
3. Change the coordinates to a place where you can find the object. (lon and lot are switched so be aware)
4. Save the .tsc-file
Open Aerofly:
Pilot boy could you share that AC3D jetway model?
Tutorial: How to make the tgi-file and tmb and ttx-files for Aerofly models
Great! I think I have regained confidence in creating some buildings for Aerofly FS.
Looks great!
Tutorial: How to make the tgi-file and tmb and ttx-files for Aerofly models
Sorry to bother you, I encountered a problem when using converter to convert TGI files. This is the error report. Do you know how to solve it? Thank you!
First, you have to use the Aerofly FS 2 converter not FS 4.
And did you put all the textures into the folder?
First, you have to use the Aerofly FS 2 converter not FS 4.
And did you put all the textures into the folder?
Yes, I put all the textures in. I used the converter you provided (https://www.aerofly.com/community/inde…entconvert-zip/) .
Yes, I put all the textures in. I used the converter you provided (https://www.aerofly.com/community/inde…entconvert-zip/) .
the log file you attached in your previous post was generated by Aerofly FS 4 content converter not Aerofly FS 2 content converter, you must install Aerofly FS 2 content converter version. You can download it from here: https://www.aerofly-sim.de/aerofly_fs_2_sdk
the log file you attached in your previous post was generated by Aerofly FS 4 content converter not Aerofly FS 2 content converter, you must install Aerofly FS 2 content converter version. You can download it from here: https://www.aerofly-sim.de/aerofly_fs_2_sdk
There still seems to be a problem
Ok, I could reproduce this problem.
So, first try to delete all the textures which the error-massage say. ("787","abctwr","airportnorth",...)
Check that you only have the textures in this folder, which you have converted by ModelconverterX.
Maybe you can show me, how your contentconvert folder looks like (with all the files) . Send a screenshot
And it is best to split up the individual models. So that each TGI-file has max. about 5-8 textures-files.
Ok, I could reproduce this problem.
Content moved to "Conversation"...
I don`t have contentconverter.tmc" and the .tsc-file maybe is my wrong but how to settle it
I don`t have contentconverter.tmc" and the .tsc-file maybe is my wrong but how to settle it
If you read my tutorial properly you will see an attachment called "contentconvert.zip"