Hello! I have found that despite documentation to the contrary, the thumbpad on my (old!) VIVE VR controllers is hard-coded to control the yoke. I'm using a HOTAS and just an accidental touch on the thumbpad smashes the control around, disconnecting AP and taking me off course, let alone scaring my passengers. Is there a way to disable this?
Second, these (old!) controllers do not have individual finger tracking, instead it's emulated using the triggers. I would like the ability to set a "dead zone" on these triggers. The trigger input is not steadily zero when the trigger is untouched. This results in a flickering of the pointer finger on the virtual hands. On one of the controllers I am able to push the trigger up to zero it but is necessary every time I pull the trigger. On the other controller even doing this does not zero the trigger input and I have to leave it as nonzero which is still usable to flick switches but less accurate and better than a flickering hand. Again, some min and max settings for this trigger input and also configuration on the touchpad would be great. I could try to disable/change it using the steam mapping on the touchpads but this is not very straightforward.
Lastly, I know I'm asking a lot but it would be great if there was some way to use an axis-based control to control toggles. I would like to use the 5th axis to control elevator trim (do this in MSFS) but as a down/up toggle rather than a constant axis. Otherwise I basically have two axes controlling elevator (one pitch and one trim that uses realtime analog input).
I hope you will take my suggestions into advisement, if I've missed something in the config files and these things are possible, I look forward to the solution!
G