Optimum Settingsto Eliminate Microstutters

  • I currently run AeroflyFS4 using either the Quest Link/cable or Virtual Desktop with a dedicated router. Unlike MSFS 2024, Aerofly FS4 VR performance does not seem to change much with different settings applied, either in the software or the Oculus Debug Tool. The biggest change was maxing out the resolution in the Quest Link device setting. That improved sharpness in the cockpit significantly.

    I get good frame rates, but sometimes taking off I get micro-stutters (fluid motion, but not as fluid as at higher altitudes) with small, barely noticeable interruptions. I use a Quest 3 headset with an i9-14900hk CPU and an RTX 4080 GPU with the latest Nvidia drivers. I also have a dedicated WiFi 6 router used with Virtual Desktop. I've tweaked Nvidia Control Panel settings, but with no improvement.

    As a side note, there seem to be many posts and YouTube videos on maximizing performance for MSFS 2020 (and now 2024), albeit many of them conflicting, but scare posts of settings for AeroFly. Although I've gotten the out-the-window performance on MSFS 2024 to be pretty good, the cockpit quality and stable head movements on AeroFly are unsurpassed, which still make it far and away my favorite VR sim platform.

    Please post your settings and tips/tricks when you can...

  • gzt007: All you need to do is use Vulkan renderer ( not OpenGL ), besides that there are no other options that really have a big impact on your peformance due to you RTX 4080 GPU. You can experiment with the quality settings, but you should be fine on HIGH settings. We recommend to not change the NVIDIA or Oculus settings, keep all at default. Also ensure that no other software is active in the background.

  • Thanks for the reply. I did try Vulkan, but get terrible performance in the headset (distortion, flashing, etc). Not sure what I'm doing wrong.

    Downgrading the settings from Ultra to Medium or even Low did not seem to have any impact on the microstutters, although I did not really measure any fps changes. Ultra seems to give me good fps performance, so I just leave it at that.

  • Thanks for the reply. I did try Vulkan, but get terrible performance in the headset (distortion, flashing, etc). Not sure what I'm doing wrong.

    Downgrading the settings from Ultra to Medium or even Low did not seem to have any impact on the microstutters, although I did not really measure any fps changes. Ultra seems to give me good fps performance, so I just leave it at that.

    Maybe make sure you have a fairly recent nvidia driver. I'm using 560.81 right now with my rtx4090 and it works very well. While probably not 100% necessary (unless you have gpu issues), I also use DDU in safe mode to properly uninstall previous drivers beforehand (google how to do this). You may also want to go to your windows disk-cleanup and delete the DX shader cache.

    Sorry, all I can think of right now. Vulcan is def the way to go wit fs2/4 imho.

    i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro w/Air Link, Vive Pro

  • I've been having the same micro stutter issues regardless of what settings I use since moving the graphics setting slider over to Vulkan. I have an Asus V2 duel RTX3060 12gig card with the latest drivers 566.14


    My SIM settings are as follows:

    3840 x 2160 @ 60hrtz

    Everything is at Medium settings (cant use High or Ultra), Low setting is unacceptable (of course).

    The "aliasing" slider is not turned on

    *Nvidia control panel is set to "let the application decide", everything is @ default, and GPU rendering is set to RTX 3060. I've played with every conceivable combination of settings and still get micro stutters over big city's (LAX, London, NY) being the worst). I'm baffled, no idea how to fix this. :/

  • After playing around with Virtual Display settings, I think I have reduced the stuttering significantly by making some counterintuitive changes:

    • Virtual Desktop Streamer:
      1. SteamVR as OpenXR mode (I could not get VDXR to work - it always starts in SteamVR no matter what I set)
    • In Virtual Desktop (in headset) Streaming tab:
      1. Codec: AV1 (allegedly works best with Quest 3)
      2. VR Bitrate: Set to less than 200. I use a dedicated WiFi6 router and the setting showed 200 Mb/s max, so naturally I used that. Setting lower reduces latency on performance overlay with no noticeable change in performance. Will experiment with lower settings. One of the unintuitive settings. It reduced the indicated latency shown in the performance overlay significantly.
      3. VR Graphics Quality: High. I was using Ultra with good performance, but I read in "guidetovr.com" that the Snapdragon Game Super Resolution setting later on in the Streaming tab does not work if VR Graphics Quality is set higher than "High" or frame rate is lower than 90
      4. VR Frame Rate: 90. Had it at 72 and 80 before, but see no performance decrease at 90 and set it per reasons in Item 3 above.
      5. Sharpening: Set at 80%. Had it at 100% before, thinking max is best, but "guidetovr.com" said that VD developers recommend at 75%, so I set it lower than 100. One of the unintuitive moves.
      6. SSW: set at Always Enable. Again, per "guidetovr.com", the optimal scenario is Always Enabled at 90 fps, and I tend to agree based on the results. Also shows a constant 90 fps in the overlay, making things seem smoother than turning off and getting half the frame rate.
      7. Snapdragon Super Resolution: Turned On based on Item 3 above.
      8. Video Buffering: On. I didn't play around with this too much. Apparently increases delay by 10 ms but gives smoother picture.
    • SteamVR Settings
      1. When in-game and pressing the left indented menu button on the Quest controller, I seem to get a Steam VR menu particular to AeroFly (all these menus and voids/environments can get confusing). There was a multiplier setting similar to the one in the Aerofly VR settings. I changed this to 1.0 since it was overlapping with the 1.75 setting I had in the AeroFly VR Quality setting. Seems to have reduced gpu workload. Still confused about the resolution multiplier displayed in the performance overlay, which shows a value higher than 175%. The value does not appear to be a product of the two resolution settings (AeroFly and Steam VR multipliers).
    • AeroFly Settings:
      1. Renderer: Vulkan without anti-aliasing turned on. I saw no difference between this and OpenGL but one of the responses above indicated Vulkan would reduce the stuttering. I know Vulkan gave me a huge performance increase in X-Plane on a Mac in 2D so left it at that.
      2. VR Quality: Set the slider to 1.75. Couldn't really tell much of a difference in quality (i.e. seeing numbers on displays clearly) so left it lower than the max 2.0, thinking it would help performance.

    The above settings seem to me to have reduced the microstuttering and made the view out while flying close to the ground more fluid. Using Virtual Desktop wirelessly surprisingly gives me as good or better performance than using Oculus Link and the Debug Tool with the Oculus Link cable (another unintuitive development). My particular layout is below:

    • PC: Dell Alienware Aurora R16 with 32 Gb, i9-14900hk cpu, RTX 4080 gpu
    • Dedicated Netgear AX1800 WiFi6 router running in Access Point (AP) mode using the 5Ghz band (2.4 disabled), with router directly connected to PC via ethernet and the ethernet cable from my main Orbi router plugged into the Internet port of the Netgear.
    • The TCA Airbus Captain pack (sidestick and throttle quadrant with airbrake and flap lever addons) mounted on a sim chair that allows adjustment of each so they roughly correspond to their locations in the A320 cockpits. This worked perfectly out-of-the-box in Aerofly , with all controls enabled and working perfectly, no calibration required. This is in contrast to MSFS 2024, which had a profile for this configuration, but the throttle did not work properly. Luckily I stumbled upon a YouTube video by a very helpful British gentleman who provided very detailed and complicated instructions to fix the throttle lever actikon.

    AeroFly is far and away the best VR experience. I have almost 1000 hrs in the A320 and 787 and am trying to convince my wife I could land the real thing if ever both pilots get the bad chicken.

    Edited 2 times, last by gzt007 (December 3, 2024 at 5:27 PM).

  • After flying some more, the microstutters are still there. although they seem to manifest themselves at different times. After experimenting some more, both with a link cable and using Virtual Desktop, I'm tending to agree with Blake2023's reply above that the microstutters are there no matter what settings I use, even going down to Low quality. So might as well max everything out since performance stays the same but microstutters are still there.

  • I'm tending to agree with Blake2023's reply above that the microstutters are there no matter what settings I use.

    Ya I can live with it. It's so slight and so quick I'm willing to deal with it, especially after the pain I went thru in the last 4 years with MSFS. That's an absolute mess right now on console not to mention the recent 2024 launch debacle. I packed up my X console and it's in storage (back shed) till god knows when. I don't care about it anymore. Aero fly FS4 is so much better in all respects and it just works consistently without fail. The staunch MSFS users don't know what they're missing out on by not coming over to FS4. My gramps loves FS4 too, he gave up on MSFS long time ago too. I can't say enough good things about FS4 its just totally awesome.

  • ya count me in with microstutters. Im flying in vr right now over the ocean on my way to Australia. Still get these stutters on a i5 13600k with a 4070 super and 32gb ram. gets worse when looking down at my mfd and other gauges and when scenery tiles load in, and when approaching airports.

  • After more experimenting, I think I've gotten rid of the majority of the microstutters, although I was not as systematic as I should have been, so not sure which of the following helped. Here are the settings I used that worked (Quest 3, i9-14900 and RTX 4080, 32 Gb ram):

    1. Virtual Desktop

    • HIGH setting
    • H264+ codec
    • 72 FPS frame rate
    • AUTO bitrate adjustment in Streamer - had it at max previously - not sure if this did anything)
    • Sharpness at 60% in Streamer

    2. AeroFly

    • ULTRA settings
    • Frame rate limit to 60 fps (don't remember if I tried this before - previously I tried to match VD and Aerofly for settings)
    • 100% resolution multiplier in VR Quality (had it a 150 previously, When I tried 100 before, displays were blurry - not sure why they appear sharp now with these settings. VD Performance Monitor reports 150% effective res scale)

    3. Win 11

    • Game Mode OFF
    • Turn OFF Hardware Accelerated GPU Scheduling (never tried this before, so may be a factor)
    • Delete as many start-up tasks as possible (this did not seem to impact fluidity in MSFS 2024 so not sure if this was main factor)

    4. Nvidia Control Panel

    • All DEFAULT settings


    The above combination gives me a rock-solid unchanging 72 fps in the VD Performance Monitor (whereas previously with stutters it changed quite a bit, although always above 72). Going with H264+ seems to help with latency (around 45-55ms) over the supposedly superior (for Quest 3 at least) AV1.

    I've been testing at Phoenix Sky Harbor taking off from 27R in the A321. I tracked microstutters by how the VASI lights looked as I passed them on the left. The above settings seem to give me stutter-free (and MUCH more enjoyable) flight everywhere.

    Edited once, last by gzt007 (December 30, 2024 at 8:46 PM).

  • 3. Win 11

    • Game Mode OFF
    • Turn OFF Hardware Accelerated GPU Scheduling (never tried this before, so may be a factor)
    • Delete as many start-up tasks as possible (this did not seem to impact fluidity in MSFS 2024 so not sure if this was main factor)


    I took your suggestion of turning OFF "Hardware Accelerated GPU Scheduling" and it made a world of difference for me. My system is an i7-10700 CPU @ 2.90GHz, 8 core, 16gig RAM DDR5, Asus RTX 3060 V2, 12gig GDDR6 VRAM, an I'm running in Open GL because Vulkan causes micro stuttering. I'm using Nvidia driver ver. 566.36, so far so good !:thumbup:

  • Glad it helped. I used ChatGPT and Claude to wade through all the numerous (and more often than not conflicting) recommendations. The reasoning given by Claude for the HAGS being off is that it can actually interfere with VR-specific processes and the unique way VR applications need to handle frame timing and display synchronization. Apparently many VR apps already have their own sophisticated resource management.

  • What he said above....:/, I can't do VR, I get motion sickness. Figure this : I cant ride roller coasters (sick), Cant do VR (sick), cant watch someone play first person shooter or first person anything for that matter (sick), but I can fly an F-18, loop and roll on the screen and it doesn't bother me...go figure...my brain is definately wired for flying no question. I can fly in real airplanes and helicopters and I'm ok too. My brain is messed lol.

  • Hi Blake, at the beginning I have a little of this too, but after trying a lot little by little I get used to it with flight sims. In VR games with moving characters I have this too, but, maybe you could try to train your self with patience until you get used to this. Aerofly FS4 is very calmed, you can try starting in the cockpit with a parked plane, and go forward to moving step by step. I have read that when you start feeling bad is better to stop and not push it more, but with step trainings I think you can handle it. Good luck! I wanted so much to do this that finally after trying I get used to do flight sim in VR.

    Best regards, Juan