Hello!
I've been out of the loop for a while, pleasantly surprised to see the A319, runs perfectly in VR. I was able to modify some sounds on the A320 years ago in FS2, I'd like to do the same for FS4 with the A319 (For some reason the sound designers leave out the ground roll sound) Feels very strange landing and not hearing the rumble from the gear etc, a bit of an anti climax with large speakers
What I'd like to do is increase the ground roll sound (if there actualy is one?) Like in MS2020/24 taxiing at 20knots gives a low rumble, by rotate speed the sound is quite loud until airborne.
From memory the TMD files need adjusting? Any assistance, or I'm willing to pay if some smart person is able to adjust the files for me. All other sounds are great.
Also, is there a way to force the CFM model to use the IAE sounds, for some reason the CFM does not sound realistic, they nailed it with IAE
Thanks
Below is what I see in the a319.TMD file
<[soundinput][HydraulicPTUBarkSound][]
<[uint32][InputID][HydraulicPTUBarkSound.Output]>
>
<[soundmultiply][HydraulicPTUBarkVolume][]
<[string8][Input0][MasterVolumePTU.Output]>
<[string8][Input1][0.15]>
>
<[soundmapping][HydraulicPTUBarkPitch][]
<[string8][Input][PowerTransferUnitSpeed.Output]>
<[tmvector2d][Map][ (0.0 0.8) (0.3 1.0) (2.0 1.5) ]>
>
<[sound_multi][SoundHydraulicPTUBarkLeft][]
<[uint32][PositionID] [Fuselage.R]>
<[uint32][OrientationID][Fuselage.Q]>
<[uint32][VelocityID] [Fuselage.V]>
<[string8][InputTrigger][HydraulicPTUBarkSound.Output]>
<[string8][InputVolume] [HydraulicPTUBarkVolume.Output]>
<[string8][InputPitch] [HydraulicPTUBarkPitch.Output]>
<[string8][SoundFile] [hydraulics_ptu_bark_left.wav]>
<[tmvector3d][R0][ -2.05373 0.5 -1.69735 ]>
<[float64][Radius][6.0]>
<[float64][Range][80.0]>
<[bool][Internal][true]>
<[bool][External][true]>