The wing flexibility is slightly different on the in-game screen and replay screen

  • .
    youtu.be


    At first glance, there doesn't seem to be much difference, but if you look closely at the wing tip movement, the wing flexibility in the replay is less realistic and less natural

    It's not a big problem, but I hope it improves someday:)

  • To save on memory usage the replay does not capture the physical movement at 60 times second and thus the movement needs to be interpolated during replay. This is an optimization required so that the replay length can be as long as it is currently. Otherwise the replay would have to be shorter in length.

    Regards,

    Jan

  • To save on memory usage the replay does not capture the physical movement at 60 times second and thus the movement needs to be interpolated during replay. This is an optimization required so that the replay length can be as long as it is currently. Otherwise the replay would have to be shorter in length.

    I see thank you for your answer

  • This estimate is really difficult to do, because even the simulated flight platform on the computer side has similar bugs, so it is actually enough to have a look at the playback, at least it is much better than the effect without flaps when the playback function is turned on on on the computer side.:)