This obviously isn’t a necessary feature, but I think it would be nice for a quality of life update. It wouldn’t be difficult to add (IPACS could just find an audio). But there would have to be some sort of weight simulation for the plane to know if the runway is large enough or not.

Could Airbus plane get the runway too short warning?
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- Official Post
We already have a simulated mass of course it's just fixed for now. That means such a system could be implemented and it's on my personal wishlist as well. The tricky part isn't figuring out the takeoff distance and checking it against the runway. The tricky bit is the announcement sound for which runway you are on, because you have to chain sounds together dynamically.
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We already have a simulated mass of course it's just fixed for now. That means such a system could be implemented and it's on my personal wishlist as well. The tricky part isn't figuring out the takeoff distance and checking it against the runway. The tricky bit is the announcement sound for which runway you are on, because you have to chain sounds together dynamically.
Do you think we can get the airbus “V1” Callout?
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- Official Post
Do you think we can get the airbus “V1” Callout?
That is planned, yes. That's one of the simpler sounds to trigger, not as easy to get a good audio recording for it because it happens during takeoff roll where naturally there is a ton of background noise.
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Absolutely agree, hope they implement it on A350
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We already have a simulated mass of course it's just fixed for now. That means such a system could be implemented and it's on my personal wishlist as well. The tricky part isn't figuring out the takeoff distance and checking it against the runway. The tricky bit is the announcement sound for which runway you are on, because you have to chain sounds together dynamically.
Are you able to do a promixity thing where you put an invisible wall and the closer it gets the warning sounds off
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We already have a simulated mass of course it's just fixed for now. That means such a system could be implemented and it's on my personal wishlist as well. The tricky part isn't figuring out the takeoff distance and checking it against the runway. The tricky bit is the announcement sound for which runway you are on, because you have to chain sounds together dynamically.
I have an audio for it
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- Official Post
Are you able to do a promixity thing where you put an invisible wall and the closer it gets the warning sounds off
Why would I do anything like that? No, I can just compute the 3D position, no need to put something like a fake wall there. I guess this would need to be done if you use a third party game engine but the Aerofly FS engine is coded by us, so we don't need to add quirks like that to compute simple 3D vector positions.
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Why would I do anything like that? No, I can just compute the 3D position, no need to put something like a fake wall there. I guess this would need to be done if you use a third party game engine but the Aerofly FS engine is coded by us, so we don't need to add quirks like that to compute simple 3D vector positions.
Ah, I don't know anything about game making stuff, sorry