In aerofly fs global, the night lighting appears too bright, even in areas that are far from light sources. This makes the overall scene feel very unrealistic. But in aerofly fs 4 it has a more natural light attenuation effect, where areas farther from the light source appear darker, creating a more immersive experience. Will you consider adding light attenuation or some other graphic options to make the night view effect on Aerofly fs global like on Aerofly fs 4 in the future?![]()
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Will you improve the night view effect of aerofly fs global to make it like on aerofly fs 4?
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I think the brightness of airplane fuselage is a good thing, but the ambient light source is not very good.
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Oh, I think it’s just to bright and it looks like unrealistic, it should be dark in reality when the plane is far away from the light source
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In aerofly fs global, the night lighting appears too bright, even in areas that are far from light sources. This makes the overall scene feel very unrealistic. But in aerofly fs 4 it has a more natural light attenuation effect, where areas farther from the light source appear darker, creating a more immersive experience. Will you consider adding light attenuation or some other graphic options to make the night view effect on Aerofly fs global like on Aerofly fs 4 in the future?


After looking at the picture i realized something. I think the issue is that for mobile, a lot of devices cannot handle the aircraft lights setting well, which makes landing and taxi lights have lower brightness and would just result in less visibility at night.
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I see your point, Maybe they can add a lower-quality light attenuation setting that makes the night view more realistic without requiring too much performance or optimization.