• I feel like they could implement multiplayer kinda how xplane mobile did,where it's one massive multiplayer and not separated servers, with flight events where the community can get together and fly to any specific destination set. The only problem I have found with this is management of the servers. Also Atc becuase more realism

  • Hey, I am back since ages haha,

    and I would definitely agree on that. We have a good variety of planes, 3d airports etc., we now need functions like multiplayer but also essentials coming with that addition, e. g. spawning at any gate, no static aircrafts in Multiplayer mode, fuel and payload, an atc system, a transponder system, a radar and much more... maybe even live weather since Aerofly demands an internet connection anyway;)

    I really do see Aerofly being the mobile alternative for pc flight simulators. It already has the best planes, the best graphics and the best map. Nevertheless, so far the most famous and most prefered flight simulator on mobile platforms remains Infinite flight. And thats because of the Multiplayer mode! We need it. Aerofly needs it.

    Since it doesnt have Multiplayer yet, we can suggest how we want it to look like, how it will be good, boosting the community and the player count. It should outstand from the alternatives. If we want to achieve the most amount of realism, we cant not look at the VATSIM network. The devs should focus on creating a vatsim like network in aerofly itself. It should have real ATC players, maybe AI ATC at uncontrolled airports (if possible, otherwise a UNICOM system) and obviously pilot players. The communication should work with voice and chatting. That would be the perfect mix and it would also make newbys interested.