I don't know if it's just me, but when landing the 777, I have to flare significantly to land smoothly. Does anyone else have this same problem?
777 Physics
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I don't know if it's just me, but when landing the 777, I have to flare significantly to land smoothly. Does anyone else have this same problem?
What is ur flaps pos?
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for landing full flaps
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And your speed.?.. I'm not seeing that big an issue
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And ur landing angle?
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I noticed that too. The 777 (especially the -200) is one of the planes I hit or miss.
I land at 150kt, flaps 30, typically around 5 degrees flare. However, I sometimes have to force it up unlike the 747 or the a350.
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Whats your descent rate . I'm presuming your on the ILS.
Just wondering if it's the eye position in the cockpit that's giving a weird impression and forcing you to flare more than you need
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Whats your descent rate . I'm presuming your on the ILS.
Just wondering if it's the eye position in the cockpit that's giving a weird impression and forcing you to flare more than you need
I always stay between the center and the mark above with the ILS. Plus, my cockpit view is slightly lower than normal because of my modified 777 file, so I look more straight ahead. It's definitely not the case of eye position.
It's not like I flare more than 5 degrees. What i mean is that I sometimes have to force more input to get to that 5 degrees with the 777 than i would in the other aircraft like the 747. It's just how the plane's physics is in the game.
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Ah got you... Originally I thought you meant you were pulling a higher flare
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- Official Post
I always stay between the center and the mark above with the ILS. Plus, my cockpit view is slightly lower than normal because of my modified 777 file, so I look more straight ahead. It's definitely not the case of eye position.
It's not like I flare more than 5 degrees. What i mean is that I sometimes have to force more input to get to that 5 degrees with the 777 than i would in the other aircraft like the 747. It's just how the plane's physics is in the game.
If you modified the 777 then this explains why it may fly differently. Did the last Steam update correctly change the b777.tmd file and overwrite all of your changes as is should or was the file blocked by your manual changes perhaps?
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If you modified the 777 then this explains why it may fly differently. Did the last Steam update correctly change the b777.tmd file and overwrite all of your changes as is should or was the file blocked by your manual changes perhaps?
No i didn't modify any fuel and weight stuff. I know where those are located. (Im on mobile btw)
I created another folder for each aircraft I choose to modify so that the dlc aircraft folder is untouched and i still get updates. All I did was take the view parameters and changed the values in parameters.tmd located in my mod folder
Though, after looking at the original post I realized i read it incorrectly. The 777 is fine and has remained the same since I started using it. I just never 100% gotten used to it 😆
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It doesn’t help to mix discussion on the behaviours of PC FS4 and Mobile Aerofly in the same thread. My unmodified FS4 777 is perfectly fine but in mobile however it does have an exaggerated ultra big plane feel with manual flying.
The inertia in this mobile plane model is above average, a bigger heave is necessary to move it and care needs to be taken to stop it going past the adjustment desired. I find it hard to judge, the mobile 777 often is not quite in the attitude I wanted so the plane naturally wanders off.
I think Autotrim makes it a bit worse, it ruins the designer’s hard won excellent aerodynamic stability by interfering with the speed and pitch interaction. A nose down disturbance and speed increase should pitch the plane up to restore the original condition but the autotrim (destructively) lightens the load if ‘back pressure’ (it is a tablet being hand held!) is temporarily held so the trim is made to be all wrong when speed and height are re-acquired.An approach is best held stable on the glide path for a good ten miles to avoid excessive auto trimming and if full flaps and 150 knots (Vref plus 5) are the final target, in mobile I need to noticeably haul it up to about plus 5 degrees on the attitude indicator as the power is pulled off passing 30-20 feet above the runway. Running an auto-land with the flight director bars and the flight path vector symbol turned off gives a clear view of the sim’s flare input, perhaps a half or a full degree less would result in a nice arrival without a prolonged float.
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It doesn’t help to mix discussion on the behaviours of PC FS4 and Mobile Aerofly in the same thread. My unmodified FS4 777 is perfectly fine but in mobile however it does have an exaggerated ultra big plane feel with manual flying.
The inertia in this mobile plane model is above average, a bigger heave is necessary to move it and care needs to be taken to stop it going past the adjustment desired. I find it hard to judge, the mobile 777 often is not quite in the attitude I wanted so the plane naturally wanders off.
I think Autotrim makes it a bit worse, it ruins the designer’s hard won excellent aerodynamic stability by interfering with the speed and pitch interaction. A nose down disturbance and speed increase should pitch the plane up to restore the original condition but the autotrim (destructively) lightens the load if ‘back pressure’ (it is a tablet being hand held!) is temporarily held so the trim is made to be all wrong when speed and height are re-acquired.An approach is best held stable on the glide path for a good ten miles to avoid excessive auto trimming and if full flaps and 150 knots (Vref plus 5) are the final target, in mobile I need to noticeably haul it up to about plus 5 degrees on the attitude indicator as the power is pulled off passing 30-20 feet above the runway. Running an auto-land with the flight director bars and the flight path vector symbol turned off gives a clear view of the sim’s flare input, perhaps a half or a full degree less would result in a nice arrival without a prolonged float.
This is exactly what I mean. I feel like I have to yank the nose up while landing on mobile. It's almost like the plane feels really heavy and you have to flare considerably more to slow the descent rate.
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I feel it very nice with the pmdg mod, for me is a bit hard the 777f but not too much, I flare at 30 then at 10 I hold pitch and finally small pitches at 3-5 fts.
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I feel it very nice with the pmdg mod, for me is a bit hard the 777f but not too much, I flare at 30 then at 10 I hold pitch and finally small pitches at 3-5 fts.
Yea the 777F I land at 153-154kt. That plane just feels too heavy
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I feel it very nice with the pmdg mod, for me is a bit hard the 777f but not too much, I flare at 30 then at 10 I hold pitch and finally small pitches at 3-5 fts.
Are you talking about PC or mobile?
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Are you talking about PC or mobile?
Is the same, i use it in both cases
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- Official Post
The 777 is at max landing weight so it is supposed to be on the heavy side. But perhaps I can increase the ground effect a bit.
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I don't know if it's just me, but when landing the 777, I have to flare significantly to land smoothly. Does anyone else have this same problem?
Many players have asked this question a long time ago. At present, the game basically flies at the maximum load. I wish I could customize the load, because I also find the 777 difficult to control.
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The 777 is at max landing weight so it is supposed to be on the heavy side. But perhaps I can increase the ground effect a bit.
Why is the 777-200F heavier than the 777-300? The -200 is smaller than the -300
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