Regarding the manufacturing and transformation process of aircraft (which is actually a car)

  • Hello everyone, I'm currently developing a car plugin. Since it's very difficult to make an airplane, I might as well create a car just like the Bugatti Veydragon plugin. However, during the production process, I also encountered many difficulties. For instance, when exporting tgi files, blender would crash. The reason for the error was given in the log, and I will show it in the attachment It's probably due to my model and textures. I know that IPACS has extremely strict requirements for textures and materials. During the conversion process, I kept making mistakes. The conversion program didn't respond, and I also gave an error in the log. I have written the.tmd and.tmc files for my car plugin and created the thumbnail in the menu as well as the required sounds. I will add them to the attachment in a zip file. I feel that I am very close to success. Can anyone help me improve this work? I spent two whole days identifying and solving the problem, but the result is still not satisfactory. I know that developing plugins is an extremely difficult task. Here, I would also like to express my gratitude to the hardworking IPACS production team. I hope someone can see this post . As the remaining file is too large, please download it through the link "https://easylink.cc/ag9el2"

  • Do you develop your own variant or do you use this version ...

    ... of krzysk?

    Tschüss, Michael (🍎🚁)

    Configurations:

    - MacBook Pro (16", 2024); Chip: Apple M4 Max; actual macOS
    - Controllers: | WinWing: URSA MINOR-Fighter-Joystick R, EFIS-L & FCU & EFIS-R | Thrustmaster TCA AIRBUS EDITION: 2x Quadrant, 2x Quadrant Add-On | Pro-Flight-Trainer: PUMA X | Steelseries: Nimbus+

    - iPad (12,9", 4th Generation, RAM: 6 GB); actual iOS | Steelseries: Nimbus+