Hello everyone, I'm currently creating some landscapes for Aerofly. I'm trying to create the lighting effect at night. I browsed through the POI folder in the game and found that they all have _light_map. However, I haven't found any references to its Settings in the tsc file or anywhere else. I hope someone can help me
Landscape lighting map
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That looks amazing!
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Unfortunately, first you will have to rename all textures images in your 3D models that require a night texture with the ending <imagename>_color.png/jpg (if you have your existing models as Collada *.dae files, for example, the easiest way to do this is using a text editor such as Notepad++.).
In a second step, make a copy of your texture image, make a dark night lighting layer/coloring using a graphics program such as Gimp, and then rename it with the extension _light.png/jpg. Compile this night-image into a *.ttx file as well.
Example of an POI, with night lighting (with reflection map may also be quite nice for some POI's/objects):
maui_medical.tmb
maui_medical_color.ttx
maui_medical_light.ttx
maui_medical_reflection.ttxThere is also an example in IPACS Aerofly FS Scenery SDK.
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Unfortunately, first you will have to rename all textures images in your 3D models that require a night texture with the ending <imagename>_color.png/jpg (if you have your existing models as Collada *.dae files, for example, the easiest way to do this is using a text editor such as Notepad++.).
In a second step, make a copy of your texture image, make a dark night lighting layer/coloring using a graphics program such as Gimp, and then rename it with the extension _light.png/jpg. Compile this night-image into a *.ttx file as well.
Example of an POI, with night lighting (with reflection map may also be quite nice for some POI's/objects):
maui_medical.tmb
maui_medical_color.ttx
maui_medical_light.ttx
maui_medical_reflection.ttxThere is also an example in IPACS Aerofly FS Scenery SDK.
Thank you for your answer, but do I need to set these lighting coatings in the blender or in some aspects? Otherwise, when I don't set the reference object for him, the converter will report an error: the image texture does not refer to any valid object.
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I'm not really used with Blender. Take a look on IPACS the sample object san_pedro_faa_radar_20220713.blend included in the SDK.
You will notice that there is only the material sanpedro_radar_buildings linked with the base color sanpedro_radar_buildings_color.bmp (means neither a corresponding _light image nor lightening of Blender set, same if you Unpack Ressources).
So I think you have to create the ligthening "_light" images separate and manually outside of Blender. -
Jet-Pack (IPACS)
February 13, 2026 at 2:55 PM Moved the thread from forum FAQ Desktop Version (Windows / MacOS / Linux) to forum User Content for Aerofly FS 4 Desktop Version.