Hi all,
ApfelFlieger and I have been working on a method to add taxi signs to the existing airports, and we made some good progress. I have made a converter for crowd-sourced sign data from Xplane Gateway, to make it suitable for conversion to TMB POI files. You can see some of the results in the attachments, taxi signs for Zurich, Basel and Geneva airports (latter 2 are attached); those should be installed in the custom scenery/poi folder (e.g. c:\Users\yourusername\Documents\Aerofly FS 4\scenery\poi\).
However, we have run into an issue with object heights when placed on an existing airport - autoheight=true is not placing the signs on the ground, some are partially buried and some are floating. I believe it has already been discussed here a couple of years ago, that objects not in airport's main TSL file will not have the correct elevation with autoheight.
That is why I have set the converter to create a separate TAP file for each sign, and to use an elevation dataset (COP30) to set the absolute altitude for that coordinate. But it is still not enough, as the actual in-game terrain elevation is different than that, as I believe that the game is using more precise elevation data and/or terrain flattening after loading and deciding the elevation of the signs.
Is there a way to make autoheight behave correctly and place the objects loaded as POIs on the final ground elevation? It is not that practical to manually adjust elevations for 100+ signs per airport. Or at least is there a way to reliably calculate what will be the final in-game elevation of a coordinate? That way, at least, we could automatically set the correct absolute elevation of a sign in the converted files.