Why the E190 would be awesome on mobile

    1. The E190/195 is exceptionally versatile, capable of both short regional hops and medium-range flights of over 2,000 nautical miles. This flexibility would allow players to operate a wide range of routes, from major international hubs to smaller regional airports, making it an ideal fit for FS Global’s worldwide environment.
    2. The E-Jet family operates on every continent, across a variety of climates and terrains. This global presence would give users a broad and realistic selection of routes to explore, increasing engagement and replay value.
    3. Because many airlines operate E-Jets across multiple continents and route networks, a relatively small set of liveries could effectively represent a large portion of real-world operations. This would reduce the overall workload for texture development while still offering strong variety and authenticity.
    4. E190/195 models have already appeared in the sim environment, such as static Lufthansa models, suggesting that a base mesh or framework may already exist. Additionally, the aircraft’s cockpit and systems are known for their relative simplicity compared to larger airliners, potentially making development and optimization more straightforward.
    5. The E-Jet family has a unique blend of elegance and capability that stands out among both regional and narrow-body jets. Its inclusion would fill a meaningful gap in the current lineup, providing users with something visually appealing, realistic, and practical for a variety of flight operations.

    I'm adding my favourite livery as potential inspiration for the devs ;)

    have a good one!

    1. The E190/195 is exceptionally versatile, capable of both short regional hops and medium-range flights of over 2,000 nautical miles. This flexibility would allow players to operate a wide range of routes, from major international hubs to smaller regional airports, making it an ideal fit for FS Global’s worldwide environment.
    2. The E-Jet family operates on every continent, across a variety of climates and terrains. This global presence would give users a broad and realistic selection of routes to explore, increasing engagement and replay value.
    3. Because many airlines operate E-Jets across multiple continents and route networks, a relatively small set of liveries could effectively represent a large portion of real-world operations. This would reduce the overall workload for texture development while still offering strong variety and authenticity.
    4. E190/195 models have already appeared in the sim environment, such as static Lufthansa models, suggesting that a base mesh or framework may already exist. Additionally, the aircraft’s cockpit and systems are known for their relative simplicity compared to larger airliners, potentially making development and optimization more straightforward.
    5. The E-Jet family has a unique blend of elegance and capability that stands out among both regional and narrow-body jets. Its inclusion would fill a meaningful gap in the current lineup, providing users with something visually appealing, realistic, and practical for a variety of flight operations.

    I'm adding my favourite livery as potential inspiration for the devs ;)

    have a good one!

    I completely agree. This plane absolutely has to come to Aerofly 🙏👍

  • The ERJ family of aircraft would certainly be interesting for the sim. But each new aircraft model takes months to develop which is quite costly so it has to be an aircraft that is worth it. The ERJ family might be, but for us it's currently much easier to add new variants to existing aircraft such as the 737-800, -900ER and MAX or the 777F and 777-300ER. This way we can save a lot of time but still offer great new aircraft with new airline liveries that we did not have before.

    E190/195 models have already appeared in the sim environment, such as static Lufthansa models, suggesting that a base mesh or framework may already exist. Additionally, the aircraft’s cockpit and systems are known for their relative simplicity compared to larger airliners, potentially making development and optimization more straightforward.

    This assumption is false, here is why:

    The traffic aircraft model is much to low resolution and cannot simply be "refined". That model is made to be loaded at all times and be rendered up to hundreds of times each frame. It only has about 10,000 ish vertices, maybe a dozen of objects (wing, aileron, flaps, rudder, gears) and a single texture.

    But our aircraft that you can fly have up to 500,000 vertices (that's 50x as much!), a fully detailed cockpit and hundreds of textures and high quality materials, not just one. And it has literally thousands of individual parts that all can move independently (small details, all cockpit switches, etc.).

    So it does not make any difference what so ever if there already is a 3D model flying around as air traffic.

  • The ERJ family of aircraft would certainly be interesting for the sim. But each new aircraft model takes months to develop which is quite costly so it has to be an aircraft that is worth it. The ERJ family might be, but for us it's currently much easier to add new variants to existing aircraft such as the 737-800, -900ER and MAX or the 777F and 777-300ER. This way we can save a lot of time but still offer great new aircraft with new airline liveries that we did not have before.

    This assumption is false, here is why:

    The traffic aircraft model is much to low resolution and cannot simply be "refined". That model is made to be loaded at all times and be rendered up to hundreds of times each frame. It only has about 10,000 ish vertices, maybe a dozen of objects (wing, aileron, flaps, rudder, gears) and a single texture.

    But our aircraft that you can fly have up to 500,000 vertices (that's 50x as much!), a fully detailed cockpit and hundreds of textures and high quality materials, not just one. And it has literally thousands of individual parts that all can move independently (small details, all cockpit switches, etc.).

    So it does not make any difference what so ever if there already is a 3D model flying around as air traffic.

    I'm not a big fan of commercial aircraft, except for maybe 4 or 5 models, some of which aren't represented in this simulator, but I must admit that the E190/195 would be a nice addition to this simulator.

    As you say, "However, the development of each new model takes months, which is quite expensive; therefore, you need a profitable aircraft."

    On another thread, my suggestion was to charge for any additional add-ons, both on mobile and PC.


    Why don't you do that? Profitability comes at a price.

    "For better or for worse" ;)

    Win11 / i7-12800HX / RTX 3070 Ti 8 GB / 32 GB RAM / 2 x 2 TB SSD M.2 2280

    PC GAMER : FS 2004 - FSX - MSFS 2020 - 24 - AFS1 - AFS2 - AFS4

    Regards, Pascal

  • In any case, not for PC, like for example those who opted for the Deluxe version, but over time, I wonder if all this is sufficiently profitable. As for the rest of the other aspects, mystery...?

    "For better or for worse" ;)

    Win11 / i7-12800HX / RTX 3070 Ti 8 GB / 32 GB RAM / 2 x 2 TB SSD M.2 2280

    PC GAMER : FS 2004 - FSX - MSFS 2020 - 24 - AFS1 - AFS2 - AFS4

    Regards, Pascal

  • The ERJ family of aircraft would certainly be interesting for the sim. But each new aircraft model takes months to develop which is quite costly so it has to be an aircraft that is worth it. The ERJ family might be, but for us it's currently much easier to add new variants to existing aircraft such as the 737-800, -900ER and MAX or the 777F and 777-300ER. This way we can save a lot of time but still offer great new aircraft with new airline liveries that we did not have before.

    This assumption is false, here is why:

    The traffic aircraft model is much to low resolution and cannot simply be "refined". That model is made to be loaded at all times and be rendered up to hundreds of times each frame. It only has about 10,000 ish vertices, maybe a dozen of objects (wing, aileron, flaps, rudder, gears) and a single texture.

    But our aircraft that you can fly have up to 500,000 vertices (that's 50x as much!), a fully detailed cockpit and hundreds of textures and high quality materials, not just one. And it has literally thousands of individual parts that all can move independently (small details, all cockpit switches, etc.).

    So it does not make any difference what so ever if there already is a 3D model flying around as air traffic.

    Is it viable to develop military versions of existing commercial aircrafts? Like the P1 Poseidon for B 737-800. You guys already made several State and Military liveries for the A320 family, the 737-800, and the 777. The window is certainly more possible than Developing new and costly airframes.

  • I'm not a big fan of commercial aircraft, except for maybe 4 or 5 models, some of which aren't represented in this simulator, but I must admit that the E190/195 would be a nice addition to this simulator.

    As you say, "However, the development of each new model takes months, which is quite expensive; therefore, you need a profitable aircraft."

    On another thread, my suggestion was to charge for any additional add-ons, both on mobile and PC.


    Why don't you do that? Profitability comes at a price.

    I'm going to be honest.... some aircraft aren't "profitable" (or to say, drawing many players) like the Me262 (sorry).

  • I'm going to be honest.... some aircraft aren't "profitable" (or to say, drawing many players) like the Me262 (sorry).

    Everyone has their own point of view on aviation; perhaps we're not of the same generation? ;)

    Regarding the Me262, it's an extraordinary model and one that fascinates me greatly. I rather think it would have been profitable if it had been sold.

    Because currently, no simulator offers it for free, or rather yes, if you want a cloned model, MSFS20 offers one. However, it's nothing like this model here, which has such realism, and I've always been fascinated by the smallest details.

    However, I find that we're missing a lot of older models, if we're talking only about commercial jet models, such as old Briscares, Comet, Caravelle, B727 or -707, then Coronado, DC-8, DC-9, and even DC-10. These are some older generation models that fascinated me, and personally, I think that it would be much more profitable in the long run than this new generation of aircraft that all look the same, and which, basically, are no longer pure programming models. It's getting monotonous.

    However, I know that we have to move with the times, but it's a rather nostalgic choice.

    "For better or for worse" ;)

    Win11 / i7-12800HX / RTX 3070 Ti 8 GB / 32 GB RAM / 2 x 2 TB SSD M.2 2280

    PC GAMER : FS 2004 - FSX - MSFS 2020 - 24 - AFS1 - AFS2 - AFS4

    Regards, Pascal

  • Everyone has their own point of view on aviation; perhaps we're not of the same generation? ;)

    Regarding the Me262, it's an extraordinary model and one that fascinates me greatly. I rather think it would have been profitable if it had been sold.

    Because currently, no simulator offers it for free, or rather yes, if you want a cloned model, MSFS20 offers one. However, it's nothing like this model here, which has such realism, and I've always been fascinated by the smallest details.

    However, I find that we're missing a lot of older models, if we're talking only about commercial jet models, such as old Briscares, Comet, Caravelle, B727 or -707, then Coronado, DC-8, DC-9, and even DC-10. These are some older generation models that fascinated me, and personally, I think that it would be much more profitable in the long run than this new generation of aircraft that all look the same, and which, basically, are no longer pure programming models. It's getting monotonous.

    However, I know that we have to move with the times, but it's a rather nostalgic choice.

    All fair points.


    I’m just saying, I don’t believe “profit” is what the developers are truly after. Like you said, there’s a strong nostalgia factor here, and that applies to some other aircraft as well.


    If the developers were truly after profit, they would add the most popular aircraft from day 1 to bring in the most customers, but there are still many other factors when considering what aircraft to make first.

  • I'm telling you what people want. People want what they see today in their reality of civilian and military cargo and passenger planes. For example, when I want to fly on a vacation, I look at a flight schedule on the Flight Radar website and simulate the flight.

  • Everyone has their own point of view on aviation; perhaps we're not of the same generation? ;)

    Regarding the Me262, it's an extraordinary model and one that fascinates me greatly. I rather think it would have been profitable if it had been sold.

    Because currently, no simulator offers it for free, or rather yes, if you want a cloned model, MSFS20 offers one. However, it's nothing like this model here, which has such realism, and I've always been fascinated by the smallest details.

    However, I find that we're missing a lot of older models, if we're talking only about commercial jet models, such as old Briscares, Comet, Caravelle, B727 or -707, then Coronado, DC-8, DC-9, and even DC-10. These are some older generation models that fascinated me, and personally, I think that it would be much more profitable in the long run than this new generation of aircraft that all look the same, and which, basically, are no longer pure programming models. It's getting monotonous.

    However, I know that we have to move with the times, but it's a rather nostalgic choice.

    Please include also A300 and A310. Why people hate A300s so badly? Was it a wrong plane made by Airbus?

    To me, it’s something that should have been flying instead of XLRs and LRs in A321 (I’d it would had got neo).

    Joshua a___

  • Most importantly than airplanes and others there’s some things I’ve noticed Aerofly FS could attract more users rather than just a “profit” word:


    Many people asked about VATSIM compatibility from outside Aerofly community

    Real weather (I personally like how the fog is kinda like semi real in Aerofly than other sims like x plane which gets too foggy for 5-6km visibility approaches. They should also implement volumetric clouds (at least for PC) and also rain effects, snow and heat effects (if possible for mobile)

    And of course, Skycolors which look good but, it looks a bit outdated to today’s standards

    Better roads and railways (in night it kinda gives more natural irl feeling but, if Aerofly can add roads and rails (at least for the PC version) imagine, it would surpass many sims away

    Immersion packs : (what I mean is that, giving existing aircrafts to match like irl procedures. You can add even a fee for this as I understand, getting a a320 for example to work like IRL takes more time and money to do it. But, would be worth if they can add “Study Level” Immersion packs for A320, 737 at first, then go with A350s and 777s,787s.)

    Better Water (I feel the water is just copied from the Map source. It would be good if it’s done some alterations with correct boundaries for each region to stimulate beaches and waves)


    Touchdown smoke (at least for the PC)


    So, there are many things just if I remember somewhere IPACS even said that (they got lots of things to do before even if we can see Aerofly FS 5). It’s not just aircrafts which could make the aim profitable , it’s the overall content that Aerofly can deliver for the users.

    Joshua a___