Is there a way to see other players on a world map? I’d really love to see that. I know it’s more of a gimmick but it’s pretty cool. Because of that, it’s not on the highest priority but maybe it can be done fully externally, not by Ipacs but by a private developer![]()
An app like flightradar24
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For privacy reasons we don't have such a map at this time.
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Is there a way to see other players on a world map? I’d really love to see that. I know it’s more of a gimmick but it’s pretty cool. Because of that, it’s not on the highest priority but maybe it can be done fully externally, not by Ipacs but by a private developer

I think it would only make sense if the game had multiplayer.
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For privacy reasons we don't have such a map at this time.
It's time for multiplayer, Jan.
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This would be so cool, I’d love to see where other members are flying in real time. But is it even possible to be done without a proper multiplayer system?
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Also how would it work when you can keep skipping the cruise to TOD or to approach.
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Also how would it work when you can keep skipping the cruise to TOD or to approach.
im assuming that it just wouldn’t let you skip, thats the only logical thing i can think of
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im assuming that it just wouldn’t let you skip, thats the only logical thing i can think of
The jumping thing is already a nonsense in itself.
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The jumping thing is already a nonsense in itself.
I agree, I don’t use it myself but it’s a nice feature for people that don’t care about realism too much
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I love to take off, do the approach and I love to land. I don’t always have the time for cruise. My brain is versatile enough to skip a lot of the cruise and I still feel like a pilot responsible for 350 passengers getting to the destination in one piece. 😆 so realism is subjective. It’s a sim.
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I am of the opinion that traffic injection would be a more reasonable stepping stone, leaving the traffic management to the user / other applications to handle the logic. This way, the option is open for more advanced users to get the “live traffic” feeling, similar to how the UDP is behind an feature switch in the settings.
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I am of the opinion that traffic injection would be a more reasonable stepping stone, leaving the traffic management to the user / other applications to handle the logic. This way, the option is open for more advanced users to get the “live traffic” feeling, similar to how the UDP is behind an feature switch in the settings.
I know but that would just be multiplayer at this point. Providing a radar with all planes on a world map would be possible prior to multiplayer.
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I know but that would just be multiplayer at this point. Providing a radar with all planes on a world map would be possible prior to multiplayer.
Correct me if I’m wrong - doesn’t the mini map already provide that? At least the PC version does it! I admit that the traffic is really sparse…
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Correct me if I’m wrong - doesn’t the mini map already provide that? At least the PC version does it! I admit that the traffic is really sparse…
It does not since we hae no mini map on mobile. Also, Im talking about seeing other real players on an external map so we can see where others fly even though we cant see them ingame.
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I am of the opinion that traffic injection would be a more reasonable stepping stone, leaving the traffic management to the user / other applications to handle the logic. This way, the option is open for more advanced users to get the “live traffic” feeling, similar to how the UDP is behind an feature switch in the settings.
This is a feature that's part of the multiplayer mode, and bringing it to Aerofly FS in isolation wouldn't be a good idea. It's better to bring the multiplayer mode to the simulator with this real-time traffic feature integrated.
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It does not since we hae no mini map on mobile. Also, Im talking about seeing other real players on an external map so we can see where others fly even though we cant see them ingame.
The ability to see other users flying in real time on the Aerofly map is part of the multiplayer mode.
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This is a feature that's part of the multiplayer mode, and bringing it to Aerofly FS in isolation wouldn't be a good idea. It's better to bring the multiplayer mode to the simulator with this real-time traffic feature integrated.
I agree that a feature-complete multiplayer would be a better experience. On the other hand, from a developer standpoint, the core component is the traffic injection. Implementing that would leave the user to buy or make decision regarding “the rest of the effing owl”. A bit like implementing the DLL opened the door to interface with AI ATC from 3rd party providers, reducing the workload on the devs to build the entire system from scratch.
Again - to reiterate - it would be nice if the feature would be implemented. However, multiplayer is a big effort think even just having different servers for different geographical regions.
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It does not since we hae no mini map on mobile. Also, Im talking about seeing other real players on an external map so we can see where others fly even though we cant see them ingame.
Funny that you mentioned it - I have the Mac version of the sim and I built this python script to see the UDP data:
ThreadAerofly FS4 UDP Flight Data recorder and Replay - Rewinger
Dear All,
I got the inspiration to modify Jugac64 Aircraft Tracker to add a few functionalities like the recorder of the UDP data to CSV and the ability to replay it in the tracker.
For the most part is feature complete, but there are some known issues that I will work to remove in a future version.
Github link: https://github.com/AeroSageMage/rewinger
Features:- allowing to save a CSV with the recorded data from the flight on output_recorder
- filters the initial position (0,0) from Aerofly FS4 when
SageMageApril 13, 2025 at 2:46 PM If you can “catch” the other users UDP you can repackage the messages as XTRAFFIC and see it in Rewinger.