Enhancing Sky Realism and Atmospheric Immersion

  • Hello,


    First of all, thank you for the excellent work done on Aerofly.


    I would however like to share a suggestion regarding the atmosphere and sky rendering, in order to make the experience even more immersive.


    Currently, at high altitude, the sky often appears uniformly dark blue, with a rather abrupt transition between the horizon and the upper atmosphere. Compared to real-life photos taken from a commercial airliner, we can observe that:


    • The sky shows a more gradual gradient (lighter blue near the horizon, deeper blue overhead),
    • The horizon is often slightly hazy or diffused due to atmospheric scattering,
    • Colors vary depending on altitude, time of day, and weather conditions.


    Possible improvements could include:

    • A more realistic atmospheric gradient (with more pronounced Rayleigh/Mie scattering),
    • A slight atmospheric haze near the horizon even in clear weather,
    • Variations in sky tint depending on altitude and time of day (morning, noon, sunset),
    • A smoother transition between the Earth and the sky at very high altitude.

    These adjustments would make cruise flights even more immersive and closer to reality, especially during long-haul flights.


    Thank you again for your work and for listening to the community.

    Keep up the great work.

  • I agree, also, regarding sunrise and sunset, there should be the realistic effect where the Earth's shadow is disappearing/appearing, not just the atmosphere fading out uniformly. During sunrise, the sky transitions from Nautical Twilight to Civil Twilight abruptly, with the sky suddenly changing from brown to orange. This is very unrealistic behavior. I frequently fly the Concorde and realistic skies would DEFINITELY enhance my experience of the sensation of "time travel" considering that Concorde's speed is faster than Earth's rotation. I might as well suggest ADD the MILKY WAY to our night skies. Night flights would be certainly beautiful with it.