• A few weeks ago I made a report on vulkan rendering issues where buildings kept flickering as you move around, even worse than fs2023 tbh, I'm running opengl and unfortunately it's worse if anything, buildings literally don't render above a certain altitude they get merged with the ground it seems, picture taken at 3k meters

  • System December 27, 2025 at 5:53 PM

    Moved the thread to the trash.
  • We have stated before that it is related to a low precision depth buffer and low anti aliasing on the specific device. There isn't much we can do against it as either the depth buffer with more precision is not supported or better anti aliasing would be to slow.

  • admin December 28, 2025 at 4:52 PM

    Restored the thread.