Hello
I have noticed that there is weird annoying black square in the middle of cockpit glass.
This issue only happens on the cockpit
Is there a way to fix this? I am using OpenGL not Vulcan btw
Thanks
Hello
I have noticed that there is weird annoying black square in the middle of cockpit glass.
This issue only happens on the cockpit
Is there a way to fix this? I am using OpenGL not Vulcan btw
Thanks
same issue on 737. The black square seems to appear and disappear very fast.
I think it is a night light rendering issue. If you fly by an airport at night the lights will be weird and rectangular. Also, if at an airport during night and you use tower cam zoomed in, lights will be rectangular aswell.
Try using Vulkan please, it is the prefered renderer for Aerofly FS.
Try using Vulkan please, it is the prefered renderer for Aerofly FS.
Unfortunately I don’t like Vulcan as much because my system (rtx3050 4gb, r5 4600h) struggles a lot with Vulcan in dense environments, with OpenGL I maintain 60 fps in every scenario, with Vulcan that simply does not happen. Is there not a fix for this problem?
No sorry, the Vulkan renderer is our main renderer as it is the newer rendering API.
Unfortunately I don’t like Vulcan as much because my system (rtx3050 4gb, r5 4600h) struggles a lot with Vulcan in dense environments, with OpenGL I maintain 60 fps in every scenario, with Vulcan that simply does not happen. Is there not a fix for this problem?
Hi MateoRubio
Look no further, the problem is right there with 4GB.
I tried to reproduce your problem, but I can't. Everything seems fine on my end, and of course, I'm using Vulcan.
As I mentioned previously in another thread, nowadays, for a simulator to run according to the minimum requirements, you need at least 16GB, especially with Vulcan.
Simulators are constantly evolving.
For a good PC configuration with Vulkan (often for gaming or 3D applications), prioritize a modern GPU (NVIDIA RTX or AMD Navi+), 16-32GB of fast DDR4/DDR5 RAM (3200MHz+), an Intel Core i5/Ryzen 5 processor or better, and an M.2 NVMe SSD for speed. Graphics cards like the NVIDIA RTX 4060/4070 or AMD RX 7600/7800 XT are excellent choices, paired with processors like the Intel Core i5-13600K/Ryzen 5 7600X, because Vulkan benefits from powerful GPUs and good CPU management for efficient performance.
So, to summarize, if you have no other option in your situation, with 4Gb and OpenGL, you'll have to accept these minor drawbacks.
Unfortunately I don’t like Vulcan as much because my system (rtx3050 4gb, r5 4600h) struggles a lot with Vulcan in dense environments, with OpenGL I maintain 60 fps in every scenario, with Vulcan that simply does not happen. Is there not a fix for this problem?
Same here, Vulcan won't run properly on my system either. Open GL, no problem. ![]()
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