I own Aerofly 4 and the global version, however, the braking system doesn't account for friction with the ground, the weight of the aircraft... It's simply a super powerful brake; a B773ER, even when overweight, can easily brake in approximately 400 meters, which is unrealistic. Aerofly is a simulator where I study, learn, and perform checklist procedures, and I fly with realistic procedures, but the only thing that really leaves something to be desired is the braking system, with powerful brakes that make a gigantic aircraft stop at a regional airport—that's extremely unrealistic. ![]()
Aerofly braking
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Patolas -
January 25, 2026 at 2:19 AM -
Thread is Resolved
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Patolas
January 25, 2026 at 2:26 AM Changed the title of the thread from “Frenagem do Aerofly” to “Aerofly braking”. -
I own Aerofly 4 and the global version, however, the braking system doesn't account for friction with the ground, the weight of the aircraft... It's simply a super powerful brake; a B773ER, even when overweight, can easily brake in approximately 400 meters, which is unrealistic. Aerofly is a simulator where I study, learn, and perform checklist procedures, and I fly with realistic procedures, but the only thing that really leaves something to be desired is the braking system, with powerful brakes that make a gigantic aircraft stop at a regional airport—that's extremely unrealistic.

You don’t slam the brakes to 100% or RVT
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You don’t slam the brakes to 100% or RVT
So, I always press the brake pedal between 0% and 10%, even so, it brakes very quickly, but I don't know the ideal percentage.
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So, I always press the brake pedal between 0% and 10%, even so, it brakes very quickly, but I don't know the ideal percentage.
Check what auto brake setting you are using for ksfo I set it to around 3-5th setting so I can make it for the 2nd high speed exit
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I own Aerofly 4 and the global version, however, the braking system doesn't account for friction with the ground, the weight of the aircraft... It's simply a super powerful brake; a B773ER, even when overweight, can easily brake in approximately 400 meters, which is unrealistic. Aerofly is a simulator where I study, learn, and perform checklist procedures, and I fly with realistic procedures, but the only thing that really leaves something to be desired is the braking system, with powerful brakes that make a gigantic aircraft stop at a regional airport—that's extremely unrealistic.

I can only speak for the A319 up to the A350 - These aircraft take a number of factors into stopping distance (and resulting brake temperatures varying)
Stopping distance is an emergent result of wheel brake torque + friction model + weight on wheels/Overall gross weight + drag/spoilers/reverse + and autobrake BTV logic. -
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Yes, the Airbus braking (and some airplanes too) is much more realistic in Aerofly 4, but in the Global (mobile) version, according to some research I did, the friction model, braking torque, weight, drag, spoilers, thrust reversers, and BTV logic are very simplified. On PC it's much more realistic, but on mobile it's simpler and more limited.
These are the points I'm focusing on, where Aerofly "breaks the physics"
The coefficient of friction is too high.
The maximum braking torque is applied too quickly.
The reverse gear is too efficient.
Weight has little influence on the energy dissipated.
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Check what auto brake setting you are using for ksfo I set it to around 3-5th setting so I can make it for the 2nd high speed exit
I don't stick to a single airport; I fly to several. At SBRJ I always leave the automatic brake in 4th.
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- Official Post
Display MoreYes, the Airbus braking (and some airplanes too) is much more realistic in Aerofly 4, but in the Global (mobile) version, according to some research I did, the friction model, braking torque, weight, drag, spoilers, thrust reversers, and BTV logic are very simplified. On PC it's much more realistic, but on mobile it's simpler and more limited.
These are the points I'm focusing on, where Aerofly "breaks the physics"
The coefficient of friction is too high.
The maximum braking torque is applied too quickly.
The reverse gear is too efficient.
Weight has little influence on the energy dissipated.
The physics simulation on mobile is as detailed as on desktop, the physics simulation is literally identical (as long as your FPS are above 25).
Yes, on mobile you can accidentally apply max braking with just a few millimeters of finger movement. This then simulates the full stopping power like during a rejected takeoff. That is much much higher than you normally use, that's why the braking distance seems to much shorter than typical. If you auto brakes, then the deceleration rate during landing is regulated by the auto brake controller and it leads to realistic braking distance.
Principle physics tells us that the braking distance shouldn't be affected much by the mass of the aircraft. For the same physical reasons a 40t truck can stop in the same short distance as a 1t car. The heavier the vehicle the higher the friction force, mass actually cancels out here. Braking distance mostly depends on initial speed at touchdown, which is affected by weight and that is correctly simulated.
We can adjust the brake efficiency and reverser effectiveness for more aircraft like we already did for some of them to align the braking distances. Keep in mind that the published braking distances are with safety margin, including 3 degrees descent from 50ft above threshold and flare. The actual ground roll is much shorter than the published landing distance and can be much less then what you would think. Again, because during normal landing you wouldn't use that much brake, so if you keep the brake use at a normal level the brake distance also is normal.
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Thank you for your reply, now I understand that the physics in Aerofly FS Global is realistic. Topic Resolved.