Change the pushback spawning system so it works within the game logic instead of scanning nearby models. Currently, if a jetway is too close, the pushback vehicle does not spawn.
Wouldn’t it be possible to make the pushback vehicle non-collidable when spawning so it can appear even if the jetway is close?
It’s a bit annoying to park and then realize the pushback won’t spawn, forcing you to reverse using the engines.
Thanks ![]()