Improve pushback spawning when objects are nearby

  • Change the pushback spawning system so it works within the game logic instead of scanning nearby models. Currently, if a jetway is too close, the pushback vehicle does not spawn.

    Wouldn’t it be possible to make the pushback vehicle non-collidable when spawning so it can appear even if the jetway is close?

    It’s a bit annoying to park and then realize the pushback won’t spawn, forcing you to reverse using the engines.

    Thanks :)