I tried to write some sound for B787-9, and they all worked fine. However, I used GroundRollRightSpeed. Output for the shaking sound of the cabin, which is not triggered realistically. So I want to write a logic to help me summarize the outputs of GroundRollRightSpeed and GroundRollLeftSpeed into one output. This way, when the left and right gears touch the ground, the game will play my sound. But when I finished writing the code and tried to load the game, the aircraft B787-9 was loaded as "StopBlock". When I checked "tm. log", I searched for the following content using "787_9" as the keyword
8.71-aerofly:
19.31-tmmodelmanager: model: (name='b787_9') (directory='aircraft/b787_9/')
19.31-tmmodelmanager: loading configfile 'aircraft/b787_9/b787_9.tmc'
19.31-tmmodelmanager: contact points 3: (23.991 0.370 -3.281 r=0.495) (-2.126 5.654 -3.535 r=0.670) (-2.126 -5.654 -3.535 r=0.670)
20.04-tmmodelmanager: loading dynamics begin 'b787_9'...
20.07-tmmodelmanager: ERROR: duplicate object 'OnGround'
20.07-tmmodelmanager: ERROR: duplicate object 'GroundRollLoadNose'
20.07-tmmodelmanager: ERROR: duplicate object 'GroundRollSpeedNose'
20.07-tmmodelmanager: ERROR: duplicate object 'GroundRollLoadLeft'
20.07-tmmodelmanager: ERROR: duplicate object 'GroundRollSpeedLeft'
20.07-tmmodelmanager: ERROR: duplicate object 'GroundRollLoadRight'
20.07-tmmodelmanager: ERROR: duplicate object 'GroundRollSpeedRight'
20.11-tmmodelmanager: ERROR: (property 'GroundRollSpeedLeft.Output' not found)
20.11-tmmodelmanager: ERROR: (property 'GroundRollSpeedRight.Output' not found)
20.12-tmmodelmanager: allocator: objects=9587 objmemsize=5MB totalmemsize=6MB
20.12-tmmodelmanager: ERROR: tmd error ( hint 'Inputs GroundRollSpeedRight.Output' )
20.12-tmmodelmanager: ERROR: error loading tmd file 'b787_9'.
20.13-tmsimulator: ERROR:
I am not sure if I have copied all the crash reports, as I am currently not familiar with 'DynamicObjects' and cannot solve it myself. I will attach my tm.log and system.tmd below the post. If there is a master who understands' DynamicObjects' very well, may I ask if you can help me? Thank you very much!