I've finally got around to reading the documentation in depth, and I 've come across the part about using key shortcuts as triggers
Does this mean you can tie any fault or cockpit button to a key press (or click spot?)
Code
<[input_event][TriggerEngineFail][]
<[string8][Message][Controls.Button]>
<[float64][InputValue][1.0]>
<[string8][Events][ Engine1FailEvent.Trigger ]>
>