Dear IPACS team,
I’m writing this because I’m at my wits' end with the latest update v4.8.2.1. Since the transition to Vulkan, the sim has become completely unusable on my setup, and after days of testing, I’m convinced there is a fundamental issue with how the new engine interacts with Intel Macs and AMD GPUs.
The Issue:
Regardless of the aircraft (testing mainly with the Q400), flight plan, weather, or time of day, the simulator consistently freezes. It starts with the audio stuttering/looping into a high-pitched "crackle," followed by a total screen freeze. The app doesn't technically "crash" to desktop; it just hangs indefinitely, forcing me to kill the process via Activity Monitor.
Everything I’ve tried so far (and nothing worked):
- Audio Engine Tweaks: I noticed the log showed the sim forcing a 192kHz sample rate. I manually edited the main.mcf to force 44100Hz and increased the audio_buffer_size first to 1024, then 2048, and finally 4096. Even with a massive buffer, the audio still breaks and the sim freezes.
- Vulkan Threading: I tried to stabilize the engine by disabling multi-threading. I set both graphics_vulkan_mt_display and graphics_vulkan_mt_smr to false. No change.
- Peripheral Conflicts: Suspecting my Thrustmaster Hotas X might be causing jitter on the USB bus, I added a significant deadzone (7%) and even tried flying with the joystick completely disconnected using only the keyboard/mouse. The freeze still happens.
- Display & Resolution: I tested in Fullscreen vs. Windowed mode. I also dropped the graphics_content_scale_factor to 0.75 and 0.85 to reduce VRAM load, but even with lower graphics, the freeze occurs at the exact same frequency.
- External Hardware: I disconnected my external monitor (Alienware 32") and the USB-C adapter to rule out HDMI/DisplayPort clocking issues. I ran the sim purely on the MacBook's internal screen. It still froze.
Conclusion:
This isn't a "user setup" or a "scenery" issue. I’ve ruled out every possible external variable. The fact that the previous version (v4.8.1.1) ran perfectly on OpenGL suggests that the current MoltenVK/Vulkan implementation has a critical conflict with the AMD 5500M drivers on macOS Sequoia. It feels like a GPU watchdog timeout where the audio engine gets strangled by the graphics pipeline.
You have stated that this version supports older AMD-based Macs, but the reality is that the optimization for Intel/AMD hardware is currently broken. I have attached my main.mcf and the tm.log from the last hang. You will see I killed the process manually, but only because the sim was already completely frozen.
You need to focus your attention on the stability of the Vulkan pipeline for Intel Macs with AMD GPUs. The current build is not fit for purpose on this hardware, hence kindly look into this urgent matter.
Thank you in advance.