Hello, I've recently gained interest in TMD structure, and altering them to add to immersion in-game.
To Developers and Modders, I hope all is well. I wanted to first say thank you for all the work you've done on Aerofly over the years. I've recently started experimenting with aircraft camera and immersion tuning through editable '.tmd' aircraft files, as of recently, adjusting camera inertia, damping, and cockpit movement behavior to create more realistic environmental motion and touchdown feel through code that is already accessible.
Through this experimenting, I've become heavily curious and very invested in learning more about not only the internal structure of .tmd files, but how to code and maybe even mod in the near future. Within these .tmd files, I am interested in knowing if the code available pertains to-
- Camera Physics/Inertia Systems
- Suspension and Touchdown Dynamics
- Acceleration Linked-Camera Movement
- Reusable Physics/Filter Objects
- Immersion Related Systems in General
I completely understand that some or most files are not available to the public to be edited. That some systems are proprietary or intentionally protected, I'm not asking that to be changed. I don't want to access private files or reverse engineer protected content. I'm mainly interested in understanding what types of editable systems are officially supported for modding and experimentation, or possibly if the structure allows for more code.
I was wondering if there is:
Any Documentation Regarding .tmd Files
2. Any List of Supported Objects/Parameters
3. Or any recommended way to learn more about creating realistic immersion enhancements within Aerofly FS 4
I've really enjoyed experimenting with the existing editable camera parameters and would love to continue learning in a respectful and supported way.
Thank you very much for reading this, and thank you very much for all the work done on Aerofly.
Best Regards,
Mar17