Car Servo Steering

  • This is a car. Although emm doesn't match the label, I have a question about how to adjust the steering angle of the wheel. I found that there seems to be no graphic part in this part. It is completely controlled by the Servo Steering part, but I haven't found anything like the rotation point or anything else that can make the wheel The code with such a large rotation amplitude does not look like moving left and right but swinging back and forth! I hope someone can answer my question.

    Aerofly Plugins Developer Check out on our official website: sgodev.com ——From Oragz Studio8o

  • I think these are physics section of the aircraft because at present, the modification of these data has the effect of turning to it.

    Aerofly Plugins Developer Check out on our official website: sgodev.com ——From Oragz Studio8o

  • Oragz

    krzysk Has published a Bugatti on its GutHub page:

    Take a look there, how he programmed it, and then take over accordingly.

    Tschüss, Michael (🍎🚁)

    Configurations:

    - MacBook Pro (16", 2024); Chip: Apple M4 Max; actual macOS
    - Controllers: | WinWing: URSA MINOR-Fighter-Joystick R, EFIS-L & FCU & EFIS-R | Thrustmaster TCA AIRBUS EDITION: 2x Quadrant, 2x Quadrant Add-On | Pro-Flight-Trainer: PUMA X | Steelseries: Nimbus+

    - iPad (12,9", 4th Generation, RAM: 6 GB); actual iOS | Steelseries: Nimbus+

  • I think these are physics section of the aircraft because at present, the modification of these data has the effect of turning to it.

    No thats just the steering actuator inside the physics section, not the steering or wheel physics itself. Look for rigidbody or multibody joints

  • Oragz

    krzysk Has published a Bugatti on its GutHub page:

    Take a look there, how he programmed it, and then take over accordingly.

    Haha, I noticed that car. Unfortunately, the tmd code of this car was modified by Bugatti.:)


    No thats just the steering actuator inside the physics section, not the steering or wheel physics itself. Look for rigidbody or multibody joints

    I found these. How can I modify them so that the wheel turns to look more normal? Thank you for your answer.

    Aerofly Plugins Developer Check out on our official website: sgodev.com ——From Oragz Studio8o

    Edited once, last by Oragz: Merged a post created by Oragz into this post. (July 20, 2026 at 10:06 AM).

  • The code is slightly more extensive than normally necessary. The reason is that the pushback truck, when it is coupled with an aircraft, needs a short idle when switching forward-backward to position itself correctly. I solved that with a kind of hydraulic coupling.

    Tschüss, Michael (🍎🚁)

    Configurations:

    - MacBook Pro (16", 2024); Chip: Apple M4 Max; actual macOS
    - Controllers: | WinWing: URSA MINOR-Fighter-Joystick R, EFIS-L & FCU & EFIS-R | Thrustmaster TCA AIRBUS EDITION: 2x Quadrant, 2x Quadrant Add-On | Pro-Flight-Trainer: PUMA X | Steelseries: Nimbus+

    - iPad (12,9", 4th Generation, RAM: 6 GB); actual iOS | Steelseries: Nimbus+