as you might have read in the release notes of the latest LNAV/VNAV update the Aerofly FS 2 now supports the Oculus Rift (and HTC Vive) virtual reality headset. After the update was sent off we got to play with ourselves and it was a blast! Its so much fun to look around seeing all knobs and switches in 3D, moving the camera to the side, looking through the cockpit window and actually seeing the wing tip right there, flying over Zurich airport with all the details on the ground, it was just amazing! Flying aerobatics was so much fun, when you head straight down and know exactly how high you are, you can always look straight up in a loop or look around the nose of the aircraft when leaning to the side... And you actually start to feel when you are getting slower, its incredible how your mind picks up the clues in a simulated environment.
I found the resolution good, not perfect yet but acceptable. Sitting in the pilot seat I could read the speed tape of the A320 in front of me -
The implementation of the head movement is quite good I think. Sure its work in progress but I never got motion sick because of short stutters or little lag, that will probably be fixed in the future. In general it was fast enough and I don't think the graphics settings were reduced even. I got more disoriented when I loaded the glider and started a coordinated turn but thats just me with loads of real life gliding and little VR experience.
I am very much looking forward to the next time that I can try Aerofly FS 2 with the Oculus VR headset!
Here is a picture of one of our coworkers flying with the Oculus Rift in the Aerofly FS 2 Flight Simulator. (Sorry for the bad image quality, it was dark outside because of a thunder storm :D)
Have a great weekend everyone,