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Rotary Wing....

  • jcomm
  • July 28, 2016 at 11:28 PM
1st Official Post
  • jcomm
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    • July 28, 2016 at 11:28 PM
    • #1

    This is an area where I put a lot of expectations in Aerofly FS 2 too.

    I believe it was already mentioned at another thread that we can expect helicopters ( maybe gyrocopters too ? ) to be added to the AFFS2 fleet.

    Helicopters would be a very welcomed addition.

    Main Simulation Rig:

    Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

    Lenovo TB310FU 9,5" Tablet for Navigraph and some available external FMCs or AVITABs

  • IPACS Support
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    • July 28, 2016 at 11:32 PM
    • #2

    Well, we basically mentioned everything right here:

    https://www.helisimmer.com/interview/inte…er-tosten-hans/

    Its a matter of time, priorities and resources, but helicopters for Aerofly FS are something that will (hopefully) come.

  • jcomm
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    • July 28, 2016 at 11:59 PM
    • #3
    Quote from IPACS Support

    Well, we basically mentioned everything right here:

    https://www.helisimmer.com/interview/inte…er-tosten-hans/

    Its a matter of time, priorities and resources, but helicopters for Aerofly FS are something that will (hopefully) come.

    Thx Jan,

    How bad of me - forgot about my friend Sérgio excellent Helisimmer page... And yes it was there I saw it mentioned.

    Really no hurry for me. It's just nice to know rotary wing will eventually be added to the fleet too. Great!

    Main Simulation Rig:

    Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

    Lenovo TB310FU 9,5" Tablet for Navigraph and some available external FMCs or AVITABs

  • Jet-Pack (IPACS)
    Master of aircraft TMD
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    • July 29, 2016 at 7:40 AM
    • Official Post
    • #4
    Quote from jcomm

    Thx Jan [...]


    Ipacs support isn't me though... :)

    Regards,

    Jan

  • Almdudler
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    • July 30, 2016 at 9:12 AM
    • #5
    Quote from IPACS Support

    Its a matter of time, priorities and resources, .

    Serving all platforms before finishing the actual game gets your work spread all over the operating systems-landscape.
    that was an interesting approach and probably cost you a bit of resources.

    Why launch such a big thing priotizing pads over PC.

    Hopefully you gain speed now by accepting the help of 3PLs and free developpers.
    People are desperate to help and see quick content implementations.
    After all, you reached mid-stage.

    go go go.

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