Good evening everyone,
Edit: this thread is outdated, please visit the status update: Q400 status update - More screenshots!
Here is to all of you that are eagerly awaiting new aircraft for the Aerofly FS 2. So I thought I might share a screenshots of your work in progress on the Bombardier Dash 8Q-400 (or just Q400 as we call her). Since this is the aircraft we've been busy with the last couple of weeks I'd like to draw your attention towards a few details. Please use right-click "view image" to enlarge the screenshot or click on it, that should open the image in a larger view.
Disclaimer: These are all screenshots taken from my home computer and because I don't have the latest code here at home there are some minor things on the screenshots that I'd like you to ignore (e.g. the values on the engine display) Those issues will obiously not be in the release. Not every switch in the screenshots is in the right position, too. And I don't have all scenery files copied over from my Steam installation, so also please ignore the scenery... I also don't know if all of the liveries will be included, so please point fingers to me that I promised them
First up I'll show you a bit on the outside, here are a couple images of the Q400 in different liveries.
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Stabilizer and gear
And here are a few more details on the outside, the t-tail section and the left main landing gear and a bit of the inner wing from below. As always the gear physics are quite complex on this machine. The first strut from the front is the actual hinging point, the rear one that carries the weigth on the ground actually folds on retraction. And of course we had to model that physically accurate (whos idea was that? haha)
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Entering the flightdeck we notice the control lock is set, holding the ailerons neutral on the ground. The "first officier" has called up the fuel systems page. The MFD (multi-function-display) can display all pages btw.: navigation display in arc or rose mode, pfd or ed replacement as well as electrical, engine, fuel and door systems pages. And if you look very carefully you might see a yellow outline around the vhf1 frequency on the audio and radio control display unit (ARCDU) in the center console. This is actually working, you can set the cursor by pressing the line select keys, then turn the large and small knob to set the frequency and then swap it by pressing the same line select key again.
Now looking up to the overhead panel as we move forward to our captains seat. I've gone through the entire panel and made almost every switch working. Not every switch does have a function behind it yet so maybe a few ones will be disabled on the release version. We see the APU seems to be running and for demonstration purposes I've set on the ice protection to slow. Slow and fast modes are working as well as the manual mode. Also the "Ref speeds" switch is functional, increasing the displayed stall speed on the primary flight display. All exterior light switches are working, the approach and flare lights also illuminate the engine cowlings. All interior light knobs are working and also the seat belt, no smoking and emergeny lights can be set. We need to add the *ding* yet, though
With the Engine bleeds on the air conditioning panel set to on we'll see a "bleed" annunciation on the engine displays later. If you set the bleeds to min this warning will turn white as expected and if you turn the bleeds of entirely the warning disappears. You can test the cabin and duct temperature, you can set the landing elevation and move the switches on the pressurization panel.
Moving forward to the front panel you can see that we are currently setting the v-speeds into the pfd, the decision height and mda can be set as well as the qnh as usual. The PFD and MFD can be swapped as with a lot of our aircraft, you can of course change almost every display mode of the PFD and MFD. And as usual the displays are drawn by our custom display rendering algorithms so that we can have sharp lines and round (non-pixelated) circles with anti-aliasing.
Here is a screenshot of the aircraft stalled showing the red/black stall speed dashed line and the stick pusher working. This is fully pulled up but the stick pusher adds a bit of forward pressure to exit the stall. You can turn if off, if you want with the appropriate button in the glareshield.
Now I switched to night to show you the internal lighting. On the first screenshot I've set all lights on the overhead to on. There are also map lights left of the pilot and right of the first officier seat.
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