When you start out to make a TMD file, is there an efficient way to do it? Or would one just go through the slow process of adding all the blocks of data for the animations and things?
Is there a way to just make a template sheet with all the animations, then go through and set it up for a plane and delete the unwanted animations, etc? What do you suggest?
My first thoughts were to copy/paste/rename a TMD and start setting it up and adapting it for the new plane. But sitting here, I was thinking 'I wonder if these guys have an efficient way to setup the sections in the TMD.'
Very nice compiler, by the way. I havent seen something so exotic as to be able to convert the model, textures, sound files, AND create a screenshot. Nice.......