I have no experience with "force feedback" hardware.
For that reason I need to ask whether Aerofly FS2 contains all the necessary parameters for use with a "seat mover"?
Provides Aerofly FS2 necessary feedback to simulate vibrations, collisions, rubs & bumps, etc.?
I consider this platform:
Perhaps such a solution will be overkill?
Next Level Racing Motion Platform V3
The Next Level Racing® Motion Platform is designed and engineered specifically just for the seat to move to give the most realistic immersion with the mind and body. With this design and engineering it’s tested and proven to feel the g-forces more effectively through muscle pressures that you wouldn’t feel if the wheel and pedals moved at the same time. This pressure applied to your body and muscles can more realistically replicate and sustain the same g-forces as a real car. This method of only the seat moving is not only used by professional race car drivers for training but also on some of the world’s most advanced and high end motion simulators including CXC Simulations©.
Two side/points vibration capabilities using true in game feedback based on car telemetry information to Simulate road bumps, road texture, vibrations, gear changes, collisions, horizontal rubs & bumps.
The Platform Manager is a powerful engine, yet it’s simple to use meaning you can adjust levels of motion, bumps, roll and pitch with a click of a button. The software also includes VR headway which using advanced mathematic formulas to calculate necessary compensation and applies it to the VR headset at runtime meaning the most authentic and immersive simulation experience.
Flight Simulators by dedicated plug-ins (connector):